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<blockquote data-quote="hawkeyefan" data-source="post: 9640589" data-attributes="member: 6785785"><p>Maybe of what you think RPGs are about. Again, there’s no one true way. </p><p></p><p>In games, rules are generally considered more than an aid. They are fundamental to the play experience and are binding. When I play any other kind of game and we play by the rules… ping-pong, chess, Axis & Allies, whatever… no one says “ugh this game is all about the rules”. </p><p></p><p>If you don’t care for rules or want them kept to a minimum, that’s cool. But your seeming surprise that others may feel differently just seems odd.</p><p></p><p></p><p></p><p>So your answer to why constrain the GM is to point out that a GM will constrain themselves? </p><p></p><p>Doesn’t this seem strange to you? </p><p></p><p></p><p></p><p>So I don’t know about you, but I would have greatly appreciated clear and direct guidance of the sort that is more common in today’s rulebooks. Where things aren’t buried in the depths of unnecessary prose and instead are stated clearly and obviously. It would have saved me years of trial and error. </p><p></p><p>I think for many long time gamers, there’s this assumption that decades of experience is the only way to improve. And I’m not saying that you necessarily believe that, but your evocation of “maturity” seems very much along those lines. </p><p></p><p>I’d have preferred better advice when I was younger. It would have made things much easier for me. </p><p></p><p></p><p></p><p>100%. I’ve played in these games. I’ve purchased these games. I’ve run these games. </p><p></p><p>Improving has required that I look at play and be honest about what’s happening. It isn’t always easy to do that. But when you do it… when you look at your own play and say “wow, my game is incredibly GM driven”, it makes it much easier to see when someone else is doing it. It’s so recognizable… because they’re doing what you did, saying what you said, rationalizing how you rationalized.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9640589, member: 6785785"] Maybe of what you think RPGs are about. Again, there’s no one true way. In games, rules are generally considered more than an aid. They are fundamental to the play experience and are binding. When I play any other kind of game and we play by the rules… ping-pong, chess, Axis & Allies, whatever… no one says “ugh this game is all about the rules”. If you don’t care for rules or want them kept to a minimum, that’s cool. But your seeming surprise that others may feel differently just seems odd. So your answer to why constrain the GM is to point out that a GM will constrain themselves? Doesn’t this seem strange to you? So I don’t know about you, but I would have greatly appreciated clear and direct guidance of the sort that is more common in today’s rulebooks. Where things aren’t buried in the depths of unnecessary prose and instead are stated clearly and obviously. It would have saved me years of trial and error. I think for many long time gamers, there’s this assumption that decades of experience is the only way to improve. And I’m not saying that you necessarily believe that, but your evocation of “maturity” seems very much along those lines. I’d have preferred better advice when I was younger. It would have made things much easier for me. 100%. I’ve played in these games. I’ve purchased these games. I’ve run these games. Improving has required that I look at play and be honest about what’s happening. It isn’t always easy to do that. But when you do it… when you look at your own play and say “wow, my game is incredibly GM driven”, it makes it much easier to see when someone else is doing it. It’s so recognizable… because they’re doing what you did, saying what you said, rationalizing how you rationalized. [/QUOTE]
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