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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9640665"><p>The issue is there is already a lot of language just to play the game, the last thing I want is more language just to understand concepts around playing it on top of that. Some jargon is inevitable, a term like railroad comes into use for good reason. But something like the language used here, that is grounded in stuff like GNS, that is an insane level of jargon (I think a majority of people find it incredibly difficult to decipher when people start dropping this kind of terminology). And if you insist on defining each and every little term, you are going to end up with something like that (which will be like learning an academic discipline because when the book says roleplaying, the meaning isn't even how most people use it, it has a specific meaning that you need to keep in mind any time the term comes up: that makes learning concepts way harder IMO. I mentioned music theory before and I think it is a good comparison to what some of the language here sounds like. I get the value. Music theory is helpful. But if you have that kind of lexicon operating in an RPG book it is going to break down communication, not enhance it</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9640665"] The issue is there is already a lot of language just to play the game, the last thing I want is more language just to understand concepts around playing it on top of that. Some jargon is inevitable, a term like railroad comes into use for good reason. But something like the language used here, that is grounded in stuff like GNS, that is an insane level of jargon (I think a majority of people find it incredibly difficult to decipher when people start dropping this kind of terminology). And if you insist on defining each and every little term, you are going to end up with something like that (which will be like learning an academic discipline because when the book says roleplaying, the meaning isn't even how most people use it, it has a specific meaning that you need to keep in mind any time the term comes up: that makes learning concepts way harder IMO. I mentioned music theory before and I think it is a good comparison to what some of the language here sounds like. I get the value. Music theory is helpful. But if you have that kind of lexicon operating in an RPG book it is going to break down communication, not enhance it [/QUOTE]
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