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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9640669"><p>Again like I said, there isn’t a consistent way. Every campaign is going to be different depending on where my mind is and what I think I will need. So I will have whatever descriptions of people and places I think are important but as I have said before players pushing boundaries forces you to expand that (I am not going to have exhaustive information of a sect, a player might ask a question that I hadn’t thought of, and I might have to flesh that out more during play).</p><p></p><p>For tools this also varies. Some campaigns I use different tools depending on my focus. But typically lots of tables. But standards for my Wuxia campaigns would be grudge tables for managing ongoing conflicts (i.e. rolling to see if an enemy shows up), shake up tables, sect war shake up tables, encounter tables, occasional random generators, etc. I am also almost always going to have a master list of the living and dead where I add new details about characters, update their status if they die, etc. again none of it is reinventing the wheel but these are the kinds of things that make managing this stuff easier.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9640669"] Again like I said, there isn’t a consistent way. Every campaign is going to be different depending on where my mind is and what I think I will need. So I will have whatever descriptions of people and places I think are important but as I have said before players pushing boundaries forces you to expand that (I am not going to have exhaustive information of a sect, a player might ask a question that I hadn’t thought of, and I might have to flesh that out more during play). For tools this also varies. Some campaigns I use different tools depending on my focus. But typically lots of tables. But standards for my Wuxia campaigns would be grudge tables for managing ongoing conflicts (i.e. rolling to see if an enemy shows up), shake up tables, sect war shake up tables, encounter tables, occasional random generators, etc. I am also almost always going to have a master list of the living and dead where I add new details about characters, update their status if they die, etc. again none of it is reinventing the wheel but these are the kinds of things that make managing this stuff easier. [/QUOTE]
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