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<blockquote data-quote="robertsconley" data-source="post: 9641160" data-attributes="member: 13383"><p>[USER=42582]@pemerton[/USER] </p><p>This conversation started with our differing comparisons between the Alarm spell and Aetherial Premonition, my analysis was rooted in how I run campaigns using World in Motion alongside classic D&D and D&D 5e rules. As a result, the discussion naturally broadened into an exploration of the differences between Torchbearer and World in Motion play, differences that underscore the distinct ways Alarm and Aetherial Premonition function in their respective systems.</p><p></p><p>Throughout this discussion, I’ve argued that the key distinction between Torchbearer 2e and World in Motion-style play lies not in whether prep exists, but in how resolution interacts with established circumstances. In World in Motion play, events, factions, and geography are already in motion before the referee calls for a roll. The purpose of resolution is to determine whether the players intersect with those elements, not to create the event from scratch.</p><p></p><p>In contrast, Torchbearer often uses resolution-first procedures, most notably the Camp Event and Town Event tables, where the system mandates that something happens, and only afterward is the fiction constructed to fit the result. While Torchbearer includes prep tools and setting elements, they are not what directly drive those procedures. The system assumes adversity will occur and uses mechanics to create it.</p><p></p><p>This results in a fundamentally different structure of play: Torchbearer puts thematic tone and systemic tension into the foreground, while World in Motion prioritizes world continuity and causality. That structural difference, not the mere presence of random tables or factions, is what I’ve emphasized throughout this thread.</p><p></p><p>I think we’ve each clearly marked out our positions. For anyone reading along, I trust they can draw their own conclusions from the information we’ve both provided.</p><p></p><p></p><p></p><p>That is a good comment, which I will reply to in a separate post and I will also reply to your comment on Middle Earth as well.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9641160, member: 13383"] [USER=42582]@pemerton[/USER] This conversation started with our differing comparisons between the Alarm spell and Aetherial Premonition, my analysis was rooted in how I run campaigns using World in Motion alongside classic D&D and D&D 5e rules. As a result, the discussion naturally broadened into an exploration of the differences between Torchbearer and World in Motion play, differences that underscore the distinct ways Alarm and Aetherial Premonition function in their respective systems. Throughout this discussion, I’ve argued that the key distinction between Torchbearer 2e and World in Motion-style play lies not in whether prep exists, but in how resolution interacts with established circumstances. In World in Motion play, events, factions, and geography are already in motion before the referee calls for a roll. The purpose of resolution is to determine whether the players intersect with those elements, not to create the event from scratch. In contrast, Torchbearer often uses resolution-first procedures, most notably the Camp Event and Town Event tables, where the system mandates that something happens, and only afterward is the fiction constructed to fit the result. While Torchbearer includes prep tools and setting elements, they are not what directly drive those procedures. The system assumes adversity will occur and uses mechanics to create it. This results in a fundamentally different structure of play: Torchbearer puts thematic tone and systemic tension into the foreground, while World in Motion prioritizes world continuity and causality. That structural difference, not the mere presence of random tables or factions, is what I’ve emphasized throughout this thread. I think we’ve each clearly marked out our positions. For anyone reading along, I trust they can draw their own conclusions from the information we’ve both provided. That is a good comment, which I will reply to in a separate post and I will also reply to your comment on Middle Earth as well. [/QUOTE]
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