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GM fiat - an illustration
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<blockquote data-quote="robertsconley" data-source="post: 9641178" data-attributes="member: 13383"><p>All of the above and none of them. I adapt the content of the report to what the situation requires. The basic principles I follow to decide what to include are not unlike those the military uses for sitreps.</p><p></p><p>One or more of the following.</p><p>1) Who is involved</p><p>2) How are they organized</p><p>3) What resources exist</p><p>4) What has happened</p><p>5) Upcoming plans</p><p>6) Where is this taking place.</p><p></p><p></p><p></p><p></p><p></p><p>Spiral Notebooks and binders up until 1990, word processing files since then. I was sold on word processors after I used a late 80s UNIX office suite in my last two years of college. </p><p></p><p>For example some of my Majestic Wilderlands folders and files.</p><p></p><p>[ATTACH=full]402883[/ATTACH] [ATTACH=full]402885[/ATTACH]</p><p></p><p>Some of the oldest files in my archive</p><p>[ATTACH=full]402884[/ATTACH]</p><p></p><p></p><p></p><p>Yes, the referee decides what is plausible; however, plausibility is a standard that players can use in a discussion with the referee outside of the campaign. Just as an author of an alternate history story decides what is plausible, but is ultimately judged by their readers. For referees, like myself, using World In Motion this is an important part of the process of how we improve our campaigns over time. </p><p></p><p>During the campaign, there is only so much I am willing to talk about. Afterwards, I generally have a debriefing, for lack of a better term, where players and I ask questions of each other about the events of the campaign and why they happened. Sometimes this also happens during the campaign, but it's rare because nobody wants spoilers about things their character wouldn't know. </p><p></p><p>Since you and I have talked about these issues before, I would like to be clear about something here. Over the history of the hobby, there has been a lot of criticism of GM fiat, and a great deal of creative energy has gone into developing systems to address those concerns. What I don’t see enough of is discussion about how to teach people to become better referees that doesn't rely on systems for RPGs. </p><p></p><p>That is where I focus my efforts. I try to help people improve as referees within the time they have for a hobby, and I aim to give them practical tools to support that process. I am not interested in debating the merits of system-first versus person-first approaches. My approach is person-first.</p><p></p><p>I am always happy to explain the details of what I do when people ask specific questions, as you have been.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9641178, member: 13383"] All of the above and none of them. I adapt the content of the report to what the situation requires. The basic principles I follow to decide what to include are not unlike those the military uses for sitreps. One or more of the following. 1) Who is involved 2) How are they organized 3) What resources exist 4) What has happened 5) Upcoming plans 6) Where is this taking place. Spiral Notebooks and binders up until 1990, word processing files since then. I was sold on word processors after I used a late 80s UNIX office suite in my last two years of college. For example some of my Majestic Wilderlands folders and files. [ATTACH type="full" size="197x540"]402883[/ATTACH] [ATTACH type="full" size="265x424"]402885[/ATTACH] Some of the oldest files in my archive [ATTACH type="full" size="633x321"]402884[/ATTACH] Yes, the referee decides what is plausible; however, plausibility is a standard that players can use in a discussion with the referee outside of the campaign. Just as an author of an alternate history story decides what is plausible, but is ultimately judged by their readers. For referees, like myself, using World In Motion this is an important part of the process of how we improve our campaigns over time. During the campaign, there is only so much I am willing to talk about. Afterwards, I generally have a debriefing, for lack of a better term, where players and I ask questions of each other about the events of the campaign and why they happened. Sometimes this also happens during the campaign, but it's rare because nobody wants spoilers about things their character wouldn't know. Since you and I have talked about these issues before, I would like to be clear about something here. Over the history of the hobby, there has been a lot of criticism of GM fiat, and a great deal of creative energy has gone into developing systems to address those concerns. What I don’t see enough of is discussion about how to teach people to become better referees that doesn't rely on systems for RPGs. That is where I focus my efforts. I try to help people improve as referees within the time they have for a hobby, and I aim to give them practical tools to support that process. I am not interested in debating the merits of system-first versus person-first approaches. My approach is person-first. I am always happy to explain the details of what I do when people ask specific questions, as you have been. [/QUOTE]
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