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GM fiat - an illustration
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<blockquote data-quote="robertsconley" data-source="post: 9641469" data-attributes="member: 13383"><p>I get your point. But I will be blunt, until it is shown otherwise, I assume folks are discussing matters in good faith. I do as well. When it comes to discussions, if I feel something is missing, then I will ask about it. Nicely. I am 50% deaf as a result of nerve damage, which impacted my ability to deal with language. I've been burned one too many times when I got "the unspoken assumption" wrong. </p><p></p><p>I can understand that makes me appear grumpy about this issue, but people don't know me as well here as they do in other places in the community. To spell it out, I don't do unspoken assumptions. If there something vital is unsaid is because I screwed up and didn't explain it properly. If a person feels something is missing in a discussion, all they have to do is ask.</p><p></p><p>I appreciate you taking the time to explain things. Hope my answer clarifies things.</p><p></p><p>To wrap this up I think we should talk about this specific comment. </p><p></p><p>The problem with players treating NPCs as abstract entities is not because different systems have different approaches. No, the problem is that for different reasons across the decades, a small number of players will treat NPCs as playing pieces on a board, quest givers in an MMORPG, stuff to be killed for loot. These players are found mostly in folks coming into tabletop roleplaying from outside the hobby. Not folks coming from other systems.</p><p></p><p>As you can see, this is a nuanced answer that could be a topic of an entire thread on its own. So I didn't mention it in my reply. This decision was also a result of [USER=42582]@pemerton[/USER] making a point about how I handle things with sandbox campaigns and Middle Earth. So that was the focus of my answer.</p><p> </p><p></p><p>To clarify my view. The issue with players treating NPCs as abstract entities is usually found among those coming from outside the hobby and playing in my campaign for the first time. Because the vast majority of RPGs do as what you just described, it is rare I find this type of behavior among folks who played other RPGs first.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9641469, member: 13383"] I get your point. But I will be blunt, until it is shown otherwise, I assume folks are discussing matters in good faith. I do as well. When it comes to discussions, if I feel something is missing, then I will ask about it. Nicely. I am 50% deaf as a result of nerve damage, which impacted my ability to deal with language. I've been burned one too many times when I got "the unspoken assumption" wrong. I can understand that makes me appear grumpy about this issue, but people don't know me as well here as they do in other places in the community. To spell it out, I don't do unspoken assumptions. If there something vital is unsaid is because I screwed up and didn't explain it properly. If a person feels something is missing in a discussion, all they have to do is ask. I appreciate you taking the time to explain things. Hope my answer clarifies things. To wrap this up I think we should talk about this specific comment. The problem with players treating NPCs as abstract entities is not because different systems have different approaches. No, the problem is that for different reasons across the decades, a small number of players will treat NPCs as playing pieces on a board, quest givers in an MMORPG, stuff to be killed for loot. These players are found mostly in folks coming into tabletop roleplaying from outside the hobby. Not folks coming from other systems. As you can see, this is a nuanced answer that could be a topic of an entire thread on its own. So I didn't mention it in my reply. This decision was also a result of [USER=42582]@pemerton[/USER] making a point about how I handle things with sandbox campaigns and Middle Earth. So that was the focus of my answer. To clarify my view. The issue with players treating NPCs as abstract entities is usually found among those coming from outside the hobby and playing in my campaign for the first time. Because the vast majority of RPGs do as what you just described, it is rare I find this type of behavior among folks who played other RPGs first. [/QUOTE]
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