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GM fiat - an illustration
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<blockquote data-quote="thefutilist" data-source="post: 9641866" data-attributes="member: 7044566"><p>The moment of judgement gets silly when it talks about who should have the authority. In most cases whoever has situational authority should have judgement authority.</p><p></p><p>On the move itself, yeah lots of salient points but which is more salient is a local group decision.</p><p></p><p>I obviously agree with all the agenda stuff.</p><p></p><p></p><p>Why the whole thing grinds my gears is that everyone who has played trad (me for instance) needs to relearn agenda stuff and, reorient themselves to the medium. Fiat is a huge roadblock because it's so commonly, wrongly, misidentified as the problem.</p><p></p><p>This is most obvious in scene framing. All you have can be taken from you by the GM like that and to GM well (or more broadly to use situational authority well), you need to get over the hump that you owe the players anything.</p><p></p><p>To cook up an example using the aforementioned move:</p><p></p><p></p><p>scene one:</p><p></p><p>Your wounded bandit arrives at a village house with the Inquisitor in pursuit. They stow you away, bandage your wounds and all that stuff.</p><p></p><p></p><p>scene two:</p><p></p><p>The Inquisitor has entered the house and is interrogating the owner whilst you watch on from under the floorboards, you're not sure if the owner will give you up. If he doesn't and you're found anyway, that's it for him and his family. What do you do?</p><p></p><p></p><p>I used to think that scene two was somehow illegitimate because the player has earned or is entitled to protection. It really was an issue for me for a bit. It could be that this really is 'me stuff' though and I'm reading in problems that aren't there.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9641866, member: 7044566"] The moment of judgement gets silly when it talks about who should have the authority. In most cases whoever has situational authority should have judgement authority. On the move itself, yeah lots of salient points but which is more salient is a local group decision. I obviously agree with all the agenda stuff. Why the whole thing grinds my gears is that everyone who has played trad (me for instance) needs to relearn agenda stuff and, reorient themselves to the medium. Fiat is a huge roadblock because it's so commonly, wrongly, misidentified as the problem. This is most obvious in scene framing. All you have can be taken from you by the GM like that and to GM well (or more broadly to use situational authority well), you need to get over the hump that you owe the players anything. To cook up an example using the aforementioned move: scene one: Your wounded bandit arrives at a village house with the Inquisitor in pursuit. They stow you away, bandage your wounds and all that stuff. scene two: The Inquisitor has entered the house and is interrogating the owner whilst you watch on from under the floorboards, you're not sure if the owner will give you up. If he doesn't and you're found anyway, that's it for him and his family. What do you do? I used to think that scene two was somehow illegitimate because the player has earned or is entitled to protection. It really was an issue for me for a bit. It could be that this really is 'me stuff' though and I'm reading in problems that aren't there. [/QUOTE]
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