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GM inspiration for session zero
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<blockquote data-quote="Sjop" data-source="post: 8080743" data-attributes="member: 7026040"><p>Hi GM’s out there,</p><p></p><p>I’m preparing for my first Zeitgeist campaign, which will start in a year or so, so plenty of time to prepare. </p><p>I‘m considering a several sessions zero, one-on-one with each player.</p><p>I think half of them won't bother to read through the entire player guide, so I'll be their guide to Lanjyr.</p><p> </p><p>In these sessions we will work on the character backgrounds and tying them into Zeitgeist.</p><p></p><p>I would do some montage of scenes, interactively dropping some snippets of lore, fitting with the character; maybe one of the PC's witnessed the Wild Hunt storming through Risur once.</p><p>Another fought in the Yearasol war and already met some NPC-war veterans; or one visited the Pardwight University museum of Natural History.</p><p>Maybe some memories of childhood songs (chapter ten). A debating society. A Rock Rackus concert.</p><p></p><p>Then, a RHC assessment / training session as mentioned in the Player's Guide. First this includes an obstacle course; an opportunity for all players to familiarise themselves with the rules for firearms.</p><p>Second, a questionnaire. I was thinking to ask some foreshadowing questions (like the "banana in the exhaustpipe" in <a href="https://spacequest.fandom.com/wiki/StarCon_Aptitude_Test" target="_blank">Spacequest 5 StarCon Aptitude Test</a>). </p><p>For example: "You think another RHC constable is not handing over recovered items, what would you do?"</p><p>"On a mission you witness an attempt to murder a woman. Would you intervene risking the your cover for RHC-operation, or ignore this fact and focus on your mission?"</p><p>"During wartime, an officer of the enemy approaches you with a bold plan for peace, would you arrest the man so he can be traded for an imprisoned Risur officer, or see where it leads, risking being accused of treason?"</p><p></p><p>What do you think of these ideas and do you have any suggestion for questions foreshadowing the dilemma's the party will be facing.</p></blockquote><p></p>
[QUOTE="Sjop, post: 8080743, member: 7026040"] Hi GM’s out there, I’m preparing for my first Zeitgeist campaign, which will start in a year or so, so plenty of time to prepare. I‘m considering a several sessions zero, one-on-one with each player. I think half of them won't bother to read through the entire player guide, so I'll be their guide to Lanjyr. In these sessions we will work on the character backgrounds and tying them into Zeitgeist. I would do some montage of scenes, interactively dropping some snippets of lore, fitting with the character; maybe one of the PC's witnessed the Wild Hunt storming through Risur once. Another fought in the Yearasol war and already met some NPC-war veterans; or one visited the Pardwight University museum of Natural History. Maybe some memories of childhood songs (chapter ten). A debating society. A Rock Rackus concert. Then, a RHC assessment / training session as mentioned in the Player's Guide. First this includes an obstacle course; an opportunity for all players to familiarise themselves with the rules for firearms. Second, a questionnaire. I was thinking to ask some foreshadowing questions (like the "banana in the exhaustpipe" in [URL='https://spacequest.fandom.com/wiki/StarCon_Aptitude_Test']Spacequest 5 StarCon Aptitude Test[/URL]). For example: "You think another RHC constable is not handing over recovered items, what would you do?" "On a mission you witness an attempt to murder a woman. Would you intervene risking the your cover for RHC-operation, or ignore this fact and focus on your mission?" "During wartime, an officer of the enemy approaches you with a bold plan for peace, would you arrest the man so he can be traded for an imprisoned Risur officer, or see where it leads, risking being accused of treason?" What do you think of these ideas and do you have any suggestion for questions foreshadowing the dilemma's the party will be facing. [/QUOTE]
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