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<blockquote data-quote="Nagol" data-source="post: 5214807" data-attributes="member: 23935"><p>Since the game has been running 5 years, there are a couple of things to check.</p><p></p><p>1) Has the GM's lifestyle undergone substantial change? Has his free time plummeted, stress level in the rest of his life increased?</p><p></p><p>If so, then part of the problem may be the GM is finding it difficult to gain the time to think scenarios through, plan for complex player interaction, and come up with aspects that interest individual players. </p><p></p><p>The symptoms described may be a result of combat being easier and simpler to plan for than creative interaction with the world. </p><p></p><p>If this is the case then the situation may be very difficult to turn around as the GM has to change/re-prioritse to gain more time for what is a hobby and not family/work obligations.</p><p></p><p>2) Is the GM suffering burnout?</p><p></p><p>The symptoms described may be caused by creative burnout. Five years is a long time to run a campaign. Interest and creative juices can dry up.</p><p></p><p>If this is the case, a hiatus may be enough to perk the GM up. Another member can run a side campaign / limited series and allow the GM to play for a change.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5214807, member: 23935"] Since the game has been running 5 years, there are a couple of things to check. 1) Has the GM's lifestyle undergone substantial change? Has his free time plummeted, stress level in the rest of his life increased? If so, then part of the problem may be the GM is finding it difficult to gain the time to think scenarios through, plan for complex player interaction, and come up with aspects that interest individual players. The symptoms described may be a result of combat being easier and simpler to plan for than creative interaction with the world. If this is the case then the situation may be very difficult to turn around as the GM has to change/re-prioritse to gain more time for what is a hobby and not family/work obligations. 2) Is the GM suffering burnout? The symptoms described may be caused by creative burnout. Five years is a long time to run a campaign. Interest and creative juices can dry up. If this is the case, a hiatus may be enough to perk the GM up. Another member can run a side campaign / limited series and allow the GM to play for a change. [/QUOTE]
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