Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM no-roll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9606561" data-attributes="member: 6779310"><p>They're called "Player Facing Systems" in the majority of discussions I've been involved in.</p><p></p><p>Since I won't run any of those at present (except maybe RQ 3rd or MGT1, but neither in Glorantha)... it wouldn't matter to me.</p><p></p><p>You're assuming a false premise: that they should help with roleplay. My experience is that they're no more and no less roleplay-centric than other games of otherwise similar construction. They don't. The players preferences for how to play far more impact than whether or not the GM rolls dice.</p><p></p><p></p><p></p><p>The Unisystem Lite games are also player facing. Those being, <em><u>Buffy the Vampire Slayer</u></em>, <em><u>Angel</u></em>, <em><u>Army of Darkness</u></em>, and <em><u>Ghosts of Albion</u></em>. All are built with an assumed roll of 6 in place of the d10 players roll, and essentially all conflict rolls are thus opposed. I ran a season's worth... it works well, but it was my highest prep<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />lay ratio (about 3:2) ever for the per session adventures.</p><p></p><p><em><u>DragonLance: Fifth Age</u></em> is the one I enjoyed most; it's card driven, not dice, but it's still player facing resolutions. It's so solid and so different from other TSR games... for some, it works. For others, it's too different.</p><p></p><p>A few (admitedly distanced) AWE/PBTA derived/inspired games do have GM's rolling. The most successful of those is <em><u>Sentinel Comics</u></em>. (The starter kit explicitly links the design to PBTA.)</p><p></p><p>(Edit) There is one that's mostly player facing, but the GM rolls for NPC/Monster damage: <em><u>Talisman Adventures</u></em>. Players pick which they attack, their roll determines their hit and their foes's hit (inversely). Extra NPCs the GM gets to pick targets, who then roll solely to resist.</p><p></p><p></p><p></p><p>I don't find them as fun to GM, but not to the point of disliking them. I'm not averse to running them. I like my dice. Or my cards. But a good concept and good execution providing other interesting things for the GM to do? Could be worth it. For DL5A, it was.</p><p>For Buffy... well... it's not hit the table since. I did play in a campaign, but the GM there was rolling and not reducing the NPC base scores by 6, so I walked. (He also had opinions of schools that were beyond unrealistic. And I was working as a sub in the public schools at the time.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9606561, member: 6779310"] They're called "Player Facing Systems" in the majority of discussions I've been involved in. Since I won't run any of those at present (except maybe RQ 3rd or MGT1, but neither in Glorantha)... it wouldn't matter to me. You're assuming a false premise: that they should help with roleplay. My experience is that they're no more and no less roleplay-centric than other games of otherwise similar construction. They don't. The players preferences for how to play far more impact than whether or not the GM rolls dice. The Unisystem Lite games are also player facing. Those being, [I][U]Buffy the Vampire Slayer[/U][/I], [I][U]Angel[/U][/I], [I][U]Army of Darkness[/U][/I], and [I][U]Ghosts of Albion[/U][/I]. All are built with an assumed roll of 6 in place of the d10 players roll, and essentially all conflict rolls are thus opposed. I ran a season's worth... it works well, but it was my highest prep:play ratio (about 3:2) ever for the per session adventures. [I][U]DragonLance: Fifth Age[/U][/I] is the one I enjoyed most; it's card driven, not dice, but it's still player facing resolutions. It's so solid and so different from other TSR games... for some, it works. For others, it's too different. A few (admitedly distanced) AWE/PBTA derived/inspired games do have GM's rolling. The most successful of those is [I][U]Sentinel Comics[/U][/I]. (The starter kit explicitly links the design to PBTA.) (Edit) There is one that's mostly player facing, but the GM rolls for NPC/Monster damage: [I][U]Talisman Adventures[/U][/I]. Players pick which they attack, their roll determines their hit and their foes's hit (inversely). Extra NPCs the GM gets to pick targets, who then roll solely to resist. I don't find them as fun to GM, but not to the point of disliking them. I'm not averse to running them. I like my dice. Or my cards. But a good concept and good execution providing other interesting things for the GM to do? Could be worth it. For DL5A, it was. For Buffy... well... it's not hit the table since. I did play in a campaign, but the GM there was rolling and not reducing the NPC base scores by 6, so I walked. (He also had opinions of schools that were beyond unrealistic. And I was working as a sub in the public schools at the time.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM no-roll
Top