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<blockquote data-quote="Scribble" data-source="post: 4712231" data-attributes="member: 23977"><p>Typed up and printed out. </p><p></p><p>Except for maps, I still draw my maps on graph paper. (Although I print the graph paper from a free online graph paper maker.)</p><p></p><p>For encounters I generally have 1 page if possible (landscape 3 columns) of all the stats for the various monsters appearing in the encounter. </p><p></p><p>I use counter collection digital for my games so I then have a page that has the picture of the token for each type of monster with a list of numbers corresponding to the number of monster of that type next to it... I use this for tracking damage to the monsters.</p><p></p><p>Then I have a page that has all the counters for all the monsters for the encounter ready to print out.</p><p></p><p>Then I have a page with all the various treasure and magic items that I can cut out like cards. If the players find them I hand them the various magic item "cards."</p><p></p><p>For the various "location notes" I do it similar to most modules. Location 1 Any elements I need to know immediately (door is locked, trapped etc... followed by "descriptive text." (I've been trying to do the descriptive stuff in a short form lately with additional info gleaned from perception checks.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4712231, member: 23977"] Typed up and printed out. Except for maps, I still draw my maps on graph paper. (Although I print the graph paper from a free online graph paper maker.) For encounters I generally have 1 page if possible (landscape 3 columns) of all the stats for the various monsters appearing in the encounter. I use counter collection digital for my games so I then have a page that has the picture of the token for each type of monster with a list of numbers corresponding to the number of monster of that type next to it... I use this for tracking damage to the monsters. Then I have a page that has all the counters for all the monsters for the encounter ready to print out. Then I have a page with all the various treasure and magic items that I can cut out like cards. If the players find them I hand them the various magic item "cards." For the various "location notes" I do it similar to most modules. Location 1 Any elements I need to know immediately (door is locked, trapped etc... followed by "descriptive text." (I've been trying to do the descriptive stuff in a short form lately with additional info gleaned from perception checks.) [/QUOTE]
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