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GM Partiality. To be, or not to be...
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<blockquote data-quote="billd91" data-source="post: 8777608" data-attributes="member: 3400"><p>Whoa! She surrendered with them offering help, and then they ultimately murder her to stay on the good side of the megacorp?!? That's a <strong>DARK</strong> turn. I can see that making you feel kind of bad and maybe wistfully wishing you'd allowed her to jump out of system so they wouldn't have made that decision. I'd feel kind of bad about my players taking that step because of the situation I had set up (system defense boats approaching, risk of going on the run, etc).</p><p>But, yeah, you didn't know they were going to do that when the dice determined that her ship had been disabled. Honestly, I'd play up the consequences of their murder of the scientist. Probably not too much from the megacorp angle (but they should demand the body and what happens when they discover the nanotech has been destroyed?), but from other scientists and the local government, maybe her family.</p></blockquote><p></p>
[QUOTE="billd91, post: 8777608, member: 3400"] Whoa! She surrendered with them offering help, and then they ultimately murder her to stay on the good side of the megacorp?!? That's a [B]DARK[/B] turn. I can see that making you feel kind of bad and maybe wistfully wishing you'd allowed her to jump out of system so they wouldn't have made that decision. I'd feel kind of bad about my players taking that step because of the situation I had set up (system defense boats approaching, risk of going on the run, etc). But, yeah, you didn't know they were going to do that when the dice determined that her ship had been disabled. Honestly, I'd play up the consequences of their murder of the scientist. Probably not too much from the megacorp angle (but they should demand the body and what happens when they discover the nanotech has been destroyed?), but from other scientists and the local government, maybe her family. [/QUOTE]
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