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General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="wcpfish" data-source="post: 5183691" data-attributes="member: 74849"><p>I think this abosultely nails it. For a set of monsters that actually HAVE a place in the world check out the Monsternomicon by Privateer Press. After reading this bestiary (in my mind the single best rpg-supplement ever made by any company) I knew EXACTLY where I wanted to place each monster, the circumstances leading up to these encounters, as well as the aftermath. These monsters were much more 'real' than just a set of numbers. </p><p> </p><p>Exploder Wizard hits it dead on -as a GM - YOU choose the philosophy behind the monster either it a) has a history, a family, a lair, and motivations or b) it's a bag of hitpoints carrying 'phat lewtz' or c) somewhere in between. YOU get to decide. </p><p> </p><p>Now...ahem...a brief push of my own recently released product ...Urban Adversaries is available now for 4e D&D and features monsters with which I tried quite consciously to capture the 'Monsternomicon feel'. Each of my monsters fits into an urban environment and has a role to play. Each encounter (with XP total) has an actual story behind it as to why the PCs would be involved. If you're seeking more than bags of hit points I ask you to give it a look!</p><p> </p><p>Thanks!</p><p> William C. Pfaff</p><p> <a href="http://www.escapevelocitygaming.com" target="_blank">www.escapevelocitygaming.com</a></p><p> Urban Adversaries available at rpgnow.com and drivethrustuff.com</p></blockquote><p></p>
[QUOTE="wcpfish, post: 5183691, member: 74849"] I think this abosultely nails it. For a set of monsters that actually HAVE a place in the world check out the Monsternomicon by Privateer Press. After reading this bestiary (in my mind the single best rpg-supplement ever made by any company) I knew EXACTLY where I wanted to place each monster, the circumstances leading up to these encounters, as well as the aftermath. These monsters were much more 'real' than just a set of numbers. Exploder Wizard hits it dead on -as a GM - YOU choose the philosophy behind the monster either it a) has a history, a family, a lair, and motivations or b) it's a bag of hitpoints carrying 'phat lewtz' or c) somewhere in between. YOU get to decide. Now...ahem...a brief push of my own recently released product ...Urban Adversaries is available now for 4e D&D and features monsters with which I tried quite consciously to capture the 'Monsternomicon feel'. Each of my monsters fits into an urban environment and has a role to play. Each encounter (with XP total) has an actual story behind it as to why the PCs would be involved. If you're seeking more than bags of hit points I ask you to give it a look! Thanks! William C. Pfaff [URL="http://www.escapevelocitygaming.com"]www.escapevelocitygaming.com[/URL] Urban Adversaries available at rpgnow.com and drivethrustuff.com [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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