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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Rechan" data-source="post: 5183845" data-attributes="member: 54846"><p>Ultimately, this strikes me as just two polarized views on how the game works. </p><p></p><p>To illustrate, I'll give an example. I ran a single session for what I thought would be a new group. During the session, the PCs were on a ship and attacked by a giant sea monster.</p><p></p><p>I described the monster's head, when it emerged, simply biting a nameless NPC in half. </p><p></p><p>The players were upset that I did not roll an attack roll for the monster to kill the nameless NPC, and suddenly the monster had developed the power to bite people in half.</p><p></p><p><em>To them</em>, I was just changing the rules and exerting DM power without following The Rules, I was just cheating because I wanted something to happen. </p><p></p><p><em>To me</em>, it was flavor text and I was doing it for narrative purposes, to emphasize how dangerous and nasty this thing was, to emphasize how powerful the PCs were in comparison to some nameless NPC, and for again, story purposes. I was waving my hand because the NPC wasn't important, but anything that is important (namely the PCs) deserves some sort of roll. </p><p></p><p>The issue is not <em>who is right</em>. And no matter what, even after we argued over this, neither of us had convinced one another. <strong>Because</strong> it's indicative of the style, the assumptions of How a Game is Ran that we bring to the table. It's preference.</p><p></p><p>This thread (and many like it) are an indication that different styles and Beliefs about how the Game is Ran, how it Works. None of us are going to budge on our style. We can argue until we're blue in the face whether it should be or it shouldn't be, but it's moot.</p><p></p><p>4e caters to one style and assumption, and not to another. That's it at the end of the day. And it's not going to change. It's designed from the ground up, by the people who run it, to facilitate one style and not another.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5183845, member: 54846"] Ultimately, this strikes me as just two polarized views on how the game works. To illustrate, I'll give an example. I ran a single session for what I thought would be a new group. During the session, the PCs were on a ship and attacked by a giant sea monster. I described the monster's head, when it emerged, simply biting a nameless NPC in half. The players were upset that I did not roll an attack roll for the monster to kill the nameless NPC, and suddenly the monster had developed the power to bite people in half. [I]To them[/I], I was just changing the rules and exerting DM power without following The Rules, I was just cheating because I wanted something to happen. [I]To me[/I], it was flavor text and I was doing it for narrative purposes, to emphasize how dangerous and nasty this thing was, to emphasize how powerful the PCs were in comparison to some nameless NPC, and for again, story purposes. I was waving my hand because the NPC wasn't important, but anything that is important (namely the PCs) deserves some sort of roll. The issue is not [I]who is right[/I]. And no matter what, even after we argued over this, neither of us had convinced one another. [B]Because[/B] it's indicative of the style, the assumptions of How a Game is Ran that we bring to the table. It's preference. This thread (and many like it) are an indication that different styles and Beliefs about how the Game is Ran, how it Works. None of us are going to budge on our style. We can argue until we're blue in the face whether it should be or it shouldn't be, but it's moot. 4e caters to one style and assumption, and not to another. That's it at the end of the day. And it's not going to change. It's designed from the ground up, by the people who run it, to facilitate one style and not another. [/QUOTE]
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