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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Wicht" data-source="post: 5183976" data-attributes="member: 221"><p>Rechan, I have not said anyones preference is better. Nor have I advocated for a change in your prefered edition. I have...</p><p></p><p>1) Tried to explain that there are valid reasons someone (not necessarily you) might like longer stat blocks.</p><p>2) Tried to say that some of us (not necessarily you granted) like the stat block to explain the way the NPC interacts with the world when the NPC is not around the PC</p><p>2) Argued that there are in fact games (though I'm not saying yours) where the PCs behave unexpectedly and a little extra information helps out the DM</p><p>3) Stated that it is simply wrong to say there is nothing in Burnt Offerings that would clue a PC into the backstory of Nualia.</p><p></p><p>I'm not sure how any of that has any bearing on your way or my way being better. They simply are what they are. AS to the original post - the attitude of the 4e designers steered the game a certain way and its likely that attitude is the reason some people (not you) have difficulty liking 4e modules.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5183976, member: 221"] Rechan, I have not said anyones preference is better. Nor have I advocated for a change in your prefered edition. I have... 1) Tried to explain that there are valid reasons someone (not necessarily you) might like longer stat blocks. 2) Tried to say that some of us (not necessarily you granted) like the stat block to explain the way the NPC interacts with the world when the NPC is not around the PC 2) Argued that there are in fact games (though I'm not saying yours) where the PCs behave unexpectedly and a little extra information helps out the DM 3) Stated that it is simply wrong to say there is nothing in Burnt Offerings that would clue a PC into the backstory of Nualia. I'm not sure how any of that has any bearing on your way or my way being better. They simply are what they are. AS to the original post - the attitude of the 4e designers steered the game a certain way and its likely that attitude is the reason some people (not you) have difficulty liking 4e modules. [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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