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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Beginning of the End" data-source="post: 5184087" data-attributes="member: 55271"><p>... and you explicitly made the game that way because you felt that monsters were only useful in combat, then it's probably unsurprising that your adventure modules are grind-happy combat fests.</p><p></p><p></p><p></p><p>You can ridicule whatever particular example you like. You can say that it's absurd that the PCs would <em>ever</em> be able to lure her out of her lair; or that she would be able to escape their initial attack; or that they delayed long enough that she rides out for an open assault on the village; or any of a dozen other possibilities.</p><p></p><p>But the reality is that by providing a well-rounded picture of the gaming environment you are giving hooks that the players and DM can both access, manipulate, and use.</p><p></p><p>When the only thing you support is hitting things with sticks, then lots of things are going to get hit with sticks.</p><p></p><p>When all you have is a hammer, everything looks like a nail. And WotC's design team actually said, "We think the only thing you want are 5 rounds of nails, so we're only going to give you hammers."</p><p></p><p>I'm not saying that you HAVE to run 4th Edition as nothing more than an endless slog of 5 round bouts of combat. But I am saying that's the design ethos that gave us both the core rulebooks and the grind-tastic adventures.</p><p></p><p>And you can't really argue with that, because <em>that's what the designers said</em>. So unless you're calling the designers a bunch of filthy liars, there's really nothing to argue about here.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5184087, member: 55271"] ... and you explicitly made the game that way because you felt that monsters were only useful in combat, then it's probably unsurprising that your adventure modules are grind-happy combat fests. You can ridicule whatever particular example you like. You can say that it's absurd that the PCs would [i]ever[/i] be able to lure her out of her lair; or that she would be able to escape their initial attack; or that they delayed long enough that she rides out for an open assault on the village; or any of a dozen other possibilities. But the reality is that by providing a well-rounded picture of the gaming environment you are giving hooks that the players and DM can both access, manipulate, and use. When the only thing you support is hitting things with sticks, then lots of things are going to get hit with sticks. When all you have is a hammer, everything looks like a nail. And WotC's design team actually said, "We think the only thing you want are 5 rounds of nails, so we're only going to give you hammers." I'm not saying that you HAVE to run 4th Edition as nothing more than an endless slog of 5 round bouts of combat. But I am saying that's the design ethos that gave us both the core rulebooks and the grind-tastic adventures. And you can't really argue with that, because [i]that's what the designers said[/i]. So unless you're calling the designers a bunch of filthy liars, there's really nothing to argue about here. [/QUOTE]
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