Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Wulf" data-source="post: 5184222" data-attributes="member: 78791"><p>And this is where our experiences parted company. I find that the most unusual things sometimes become relevant.</p><p> </p><p></p><p>Except my players frequently surprised me with their reactions to the various NPCs in Burnt Offerings. One party ended up releasing the villain's mercenary henchman, encouraging me to include him as a source of information in a later scenario. Inspired diplomacy and deception turned an evil mage into an ally for the party. </p><p> </p><p>If all I'd been given to work with was the foes' combat stats, I'd have been on my own when developing these unexpected twists. Instead, they followed easily from the interaction between the party and the scenario.</p><p> </p><p></p><p>The problem I have is that 4e stats assume the DM knows exactly how things will play out ahead of time. One guy is a villain, and the PCs will try to kill him. Another is an ally, and his stats are built differently. </p><p> </p><p>By instead adding peripheral information, the DM has the tools to deal with factors not anticipated by the scenario authors. For example, you claim that <em>Daylight</em> and turning undead aren't relevant, so they're just dead weight for the stat block: Since one of my groups featured a drow PC and a necromancer, that wasn't the case. Both those powers became potentally significant.</p><p> </p><p>If stats don't clearly address other interactions the party may have, the DM is forced to wing it without direction. Suppose your group plans to trick the villain, claiming to be fellow cultists sent to help the villain's schemes? Suppose the PCs decide to investigate the villains' motivations and background in detail? (Mine sometimes do) Do your "5 round only" statblocks allow your villain to adapt to these types of encounter? My experience has been that they do not.</p><p> </p><p>EDIT: I understand that some such interactions can be handled as skill challenges. My point is that peripheral powers such as <em>summon wallaby</em> or <em>light</em> might be insignificant in many situations, then utterly bedevil PC plans another time.</p></blockquote><p></p>
[QUOTE="Sir Wulf, post: 5184222, member: 78791"] And this is where our experiences parted company. I find that the most unusual things sometimes become relevant. Except my players frequently surprised me with their reactions to the various NPCs in Burnt Offerings. One party ended up releasing the villain's mercenary henchman, encouraging me to include him as a source of information in a later scenario. Inspired diplomacy and deception turned an evil mage into an ally for the party. If all I'd been given to work with was the foes' combat stats, I'd have been on my own when developing these unexpected twists. Instead, they followed easily from the interaction between the party and the scenario. The problem I have is that 4e stats assume the DM knows exactly how things will play out ahead of time. One guy is a villain, and the PCs will try to kill him. Another is an ally, and his stats are built differently. By instead adding peripheral information, the DM has the tools to deal with factors not anticipated by the scenario authors. For example, you claim that [I]Daylight[/I] and turning undead aren't relevant, so they're just dead weight for the stat block: Since one of my groups featured a drow PC and a necromancer, that wasn't the case. Both those powers became potentally significant. If stats don't clearly address other interactions the party may have, the DM is forced to wing it without direction. Suppose your group plans to trick the villain, claiming to be fellow cultists sent to help the villain's schemes? Suppose the PCs decide to investigate the villains' motivations and background in detail? (Mine sometimes do) Do your "5 round only" statblocks allow your villain to adapt to these types of encounter? My experience has been that they do not. EDIT: I understand that some such interactions can be handled as skill challenges. My point is that peripheral powers such as [i]summon wallaby[/i] or [i]light[/i] might be insignificant in many situations, then utterly bedevil PC plans another time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top