Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 5184260" data-attributes="member: 114"><p>I think that one of the problems with Dave Noonans comment is that it is far too shallow. While it might be true for goblins or orcs who are due to die in hordes, the end result of this philosophy is monsters at all levels that can only do 5 things before they die. The same 5 things.</p><p></p><p>I much prefer the 3.0e demons and devils (for example), where although in each situation they might only do 5 things before they die, they can do a different <em>selection</em> of 5 things each time. In one encounter a 3.0 devils 'Animate Dead' power might be fundamental to the encounter, in another encounter it might not be used, and on a third occasion there might be an on-the-fly opportunity where it makes a lot of sense.</p><p></p><p>They focussed on how a monster might be used in one single combat, without considering how they might be used in an adventure or even a campaign.</p><p></p><p>Like so much in 4e, the 'combat' is the fundamental unit of play, and most things were designed to fit around that.</p><p></p><p>(If there is ever a 5e, I hope that they take up Kamikaze Midgets suggestion and make "the adventure" the fundamental unit of gameplay - but that discussion is happening elsewhere!).</p><p></p><p></p><p></p><p>Back to the original question, Ydars is speaking about Adventure Design, and Noonan is speaking about Monster design. As a result, the two are not necessarily in conflict. I think that Kalarels stat block made him a spectacularly uninteresting combatant, but the faults in the module regarding him were not about his stat block, it was about the lack of any sense in the plotting of the adventure (as Prof Cirno points out quite comprehensively)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5184260, member: 114"] I think that one of the problems with Dave Noonans comment is that it is far too shallow. While it might be true for goblins or orcs who are due to die in hordes, the end result of this philosophy is monsters at all levels that can only do 5 things before they die. The same 5 things. I much prefer the 3.0e demons and devils (for example), where although in each situation they might only do 5 things before they die, they can do a different [I]selection[/I] of 5 things each time. In one encounter a 3.0 devils 'Animate Dead' power might be fundamental to the encounter, in another encounter it might not be used, and on a third occasion there might be an on-the-fly opportunity where it makes a lot of sense. They focussed on how a monster might be used in one single combat, without considering how they might be used in an adventure or even a campaign. Like so much in 4e, the 'combat' is the fundamental unit of play, and most things were designed to fit around that. (If there is ever a 5e, I hope that they take up Kamikaze Midgets suggestion and make "the adventure" the fundamental unit of gameplay - but that discussion is happening elsewhere!). Back to the original question, Ydars is speaking about Adventure Design, and Noonan is speaking about Monster design. As a result, the two are not necessarily in conflict. I think that Kalarels stat block made him a spectacularly uninteresting combatant, but the faults in the module regarding him were not about his stat block, it was about the lack of any sense in the plotting of the adventure (as Prof Cirno points out quite comprehensively) Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top