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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Raven Crowking" data-source="post: 5184692" data-attributes="member: 18280"><p>I can give you an example of the kinds of things I did for RCFG. If it is really important, I could borrow a 4e MM (mine being given away) and try to bring up specific issues on a monster-by-monster basis.</p><p></p><p></p><p></p><p>I have a whole thread devoted to it, around here somewhere. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Ah, here the thing is: <a href="http://www.enworld.org/forum/d-d-legacy-house-rules/86637-faerie-encounters.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-house-rules/86637-faerie-encounters.html</a></p><p></p><p>Largely, I would say that 3e's introduction of a working skill system meant that you could create creatures that were dealt with using game mechanical requirements, but without requiring combat. In fact, I would suggest that some of the encounters in the thread could be easily reworked into 4e terms as Skill Challenges.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5184692, member: 18280"] I can give you an example of the kinds of things I did for RCFG. If it is really important, I could borrow a 4e MM (mine being given away) and try to bring up specific issues on a monster-by-monster basis. I have a whole thread devoted to it, around here somewhere. :lol: Ah, here the thing is: [url]http://www.enworld.org/forum/d-d-legacy-house-rules/86637-faerie-encounters.html[/url] Largely, I would say that 3e's introduction of a working skill system meant that you could create creatures that were dealt with using game mechanical requirements, but without requiring combat. In fact, I would suggest that some of the encounters in the thread could be easily reworked into 4e terms as Skill Challenges. RC [/QUOTE]
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