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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Plane Sailing" data-source="post: 5185608" data-attributes="member: 114"><p>Then you are a god among men in memory terms, and I presume you can't have had any problem in 3e along those lines! The fact that every power in every creature is likely to be different in the way it works is what I find stumping. The gaze attack of the medusa, the basalisk, the bodak and everything else that gazes in 4e is a special case. I can't remember all of those (and you've got to remember a lot in terms of the detail too - not just save and effect but range, defence that is targetted, duration (is it save ends? is it save for secondary effect?) condition applied/healing surges lost/damage done/whatever? Some kuo-toa use a kind of harpoon that stops people it hits from moving, and there is at least one other creature that does the same; in one case the attack can't recharge until the target is no longer immobilised, in another case the attack can recharge at any time (and the DM has to handwave a reason for this).</p><p></p><p>Don't get me wrong - I quite like the idea of 4e creatures having a variety of attacks. I quite like the way that kobolds are more shifty, that goblins are more evasive, that hobgoblins are more disciplined. However, I do think that it would be a far stronger system if they had thought more about standardising certain kinds of attack, rather than take the (IMO) lazy approach of just writing something down without thinking it through (e.g. how does an immobilising attack with a weapon actually work).</p><p></p><p>I don't think 3e was perfect by any means. I've never thought there was much value in attempting to specify the exact skill ranks and feats which a creature should have based on its type and HD, for instance. That is a situation where it is better to just give it what it needs.</p><p></p><p></p><p></p><p>I thought it was rather obvious that I was talking about complex, typically high level 3e creatures with quite a number of powers or spells - y'know, the stuff that we're actually talking about. I didn't realise that I should have spelled that out, but mea culpa.</p><p></p><p>Now that is settled, we come back to the point in question. In 4e there is nothing really analogous to the '3e spellcasters' as you put it. Nothing with the variety of options available.</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5185608, member: 114"] Then you are a god among men in memory terms, and I presume you can't have had any problem in 3e along those lines! The fact that every power in every creature is likely to be different in the way it works is what I find stumping. The gaze attack of the medusa, the basalisk, the bodak and everything else that gazes in 4e is a special case. I can't remember all of those (and you've got to remember a lot in terms of the detail too - not just save and effect but range, defence that is targetted, duration (is it save ends? is it save for secondary effect?) condition applied/healing surges lost/damage done/whatever? Some kuo-toa use a kind of harpoon that stops people it hits from moving, and there is at least one other creature that does the same; in one case the attack can't recharge until the target is no longer immobilised, in another case the attack can recharge at any time (and the DM has to handwave a reason for this). Don't get me wrong - I quite like the idea of 4e creatures having a variety of attacks. I quite like the way that kobolds are more shifty, that goblins are more evasive, that hobgoblins are more disciplined. However, I do think that it would be a far stronger system if they had thought more about standardising certain kinds of attack, rather than take the (IMO) lazy approach of just writing something down without thinking it through (e.g. how does an immobilising attack with a weapon actually work). I don't think 3e was perfect by any means. I've never thought there was much value in attempting to specify the exact skill ranks and feats which a creature should have based on its type and HD, for instance. That is a situation where it is better to just give it what it needs. I thought it was rather obvious that I was talking about complex, typically high level 3e creatures with quite a number of powers or spells - y'know, the stuff that we're actually talking about. I didn't realise that I should have spelled that out, but mea culpa. Now that is settled, we come back to the point in question. In 4e there is nothing really analogous to the '3e spellcasters' as you put it. Nothing with the variety of options available. Regards [/QUOTE]
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