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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Rechan" data-source="post: 5185684" data-attributes="member: 54846"><p>If that is the case, then the module should do more to offer that Option for the players. That it should present more of an opportunity, and more of that information, sooner, so that those who <em>do</em> want to parlay are piqued much more, much earlier. Instead of sticking her in a room in a dungeon and those that want to parlay have to yell "WAIT DON'T SHOOT" when they walk in the door. Because they may be more LIKELY to want to interact if they have more to go on before they show up. </p><p></p><p>I contrast Burnt Offerings with say, the Crimson Throne, where the PCs get to meet the BBEG way early, way earlier then they know that person is the BBEG. Their friction has the opportunity to build. (Yes I know one is a single module and one is an AP villain, but the same principle of exposure is there).</p><p></p><p>I also think this is important because in so many modules, the only time the PCs get any information about the villains, it's via letters and/or other writing of the villains themselves. There are just <em>better ways to do it[/b].</em></p></blockquote><p></p>
[QUOTE="Rechan, post: 5185684, member: 54846"] If that is the case, then the module should do more to offer that Option for the players. That it should present more of an opportunity, and more of that information, sooner, so that those who [I]do[/I] want to parlay are piqued much more, much earlier. Instead of sticking her in a room in a dungeon and those that want to parlay have to yell "WAIT DON'T SHOOT" when they walk in the door. Because they may be more LIKELY to want to interact if they have more to go on before they show up. I contrast Burnt Offerings with say, the Crimson Throne, where the PCs get to meet the BBEG way early, way earlier then they know that person is the BBEG. Their friction has the opportunity to build. (Yes I know one is a single module and one is an AP villain, but the same principle of exposure is there). I also think this is important because in so many modules, the only time the PCs get any information about the villains, it's via letters and/or other writing of the villains themselves. There are just [i]better ways to do it[/b].[/i] [/QUOTE]
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