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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Scribble" data-source="post: 5187365" data-attributes="member: 23977"><p>Personally I think you're reading/thinking about the statement incorrectly.</p><p></p><p>I think you seem to be reading it from the standpoint that they designed the game to make the statement true... whereas I feel they designed the game based around an already truthful statement. (if that makes sense.)</p><p></p><p></p><p></p><p>Instead I think the real statement is saying- on average, no matter how many options it has, the monster only ever stays around for 5 rounds. (And this is assuming a "perfect fight" where the PCs and monsters do things which would be the best tactics.</p><p></p><p>So, assuming this, we don't need more then 5 rounds of options, because they just won't be used. It's wasted space that just causes confusion.</p><p></p><p>We can take out the extra options for each individual monster, and make it easier to work with because of the next part:</p><p></p><p></p><p></p><p>This ignores the fact that monsters in 4e, unlike 3e aren't designed to be the "typical" of the species. They're designed more to be one type of a whole. So the next time you see X monster it probably won't be the same, because the DM is using another one of many versions of X monster. (You notice this even more in the monsters that show up frequently like orcs and goblins and stuff...)</p><p></p><p>So rather then make one monster with lots of stuff in the stat block to meet various uses and ideas, you make a variation of the monster for those different demands.</p><p></p><p></p><p></p><p>I don't get your math. 5 monsters at the same time that last 5 rounds is still only 5 rounds.. unless each one is popping out 1 at a time from the monster vendomatic.</p><p></p><p></p><p></p><p></p><p>Well all are entitled to an opinion... I think the stat blocks are extremely flexible, in that swaping out powers is pretty simple. (Which makes making different monsters unique quick and easy.)</p><p></p><p>To each his own though!</p></blockquote><p></p>
[QUOTE="Scribble, post: 5187365, member: 23977"] Personally I think you're reading/thinking about the statement incorrectly. I think you seem to be reading it from the standpoint that they designed the game to make the statement true... whereas I feel they designed the game based around an already truthful statement. (if that makes sense.) Instead I think the real statement is saying- on average, no matter how many options it has, the monster only ever stays around for 5 rounds. (And this is assuming a "perfect fight" where the PCs and monsters do things which would be the best tactics. So, assuming this, we don't need more then 5 rounds of options, because they just won't be used. It's wasted space that just causes confusion. We can take out the extra options for each individual monster, and make it easier to work with because of the next part: This ignores the fact that monsters in 4e, unlike 3e aren't designed to be the "typical" of the species. They're designed more to be one type of a whole. So the next time you see X monster it probably won't be the same, because the DM is using another one of many versions of X monster. (You notice this even more in the monsters that show up frequently like orcs and goblins and stuff...) So rather then make one monster with lots of stuff in the stat block to meet various uses and ideas, you make a variation of the monster for those different demands. I don't get your math. 5 monsters at the same time that last 5 rounds is still only 5 rounds.. unless each one is popping out 1 at a time from the monster vendomatic. Well all are entitled to an opinion... I think the stat blocks are extremely flexible, in that swaping out powers is pretty simple. (Which makes making different monsters unique quick and easy.) To each his own though! [/QUOTE]
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