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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Umbran" data-source="post: 5187780" data-attributes="member: 177"><p>Yes, well, then Mr. Crowking is arguing somewhat to the side of my point. I was being pretty darned specific, talking about a very specific approach to adventure design.</p><p></p><p>Is Paizo using that system? I don't expect so.</p><p></p><p>Is Paizo publishing adventures for 4e? No.</p><p></p><p>We should compare apples to apples.</p><p></p><p>Every ruleset has its strengths and weaknesses. Paizo is working with a ruleset that has a strength in that much of the multiple-approach comes for free when you fully stat out a monster or NPC. It has the weakness that this means you have to fully stat out the baddie - a process that can take a whole lot of time and effort, and makes quick reference not so quick.</p><p></p><p>WotC is working with a ruleset that gives you much less for free when you stat out a monster or NPC. That's a weakness. The strength is that quick reference really is quick, and a DM can fully stat things himself lickety split.</p><p></p><p>So, what we are asking of WotC is not so much to create adventures that are approach-agnostic, but to create adventures that avoid the systems inherent weaknesses for us, without losing the strengths.</p><p></p><p>So, to be fair - can Paizo create an adventure that overcomes its system's weaknesses, without losing the strengths? That'd be an adventure that maintains its approach-agnosticism, but has the speed and ease of use of 4e, even at high level.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5187780, member: 177"] Yes, well, then Mr. Crowking is arguing somewhat to the side of my point. I was being pretty darned specific, talking about a very specific approach to adventure design. Is Paizo using that system? I don't expect so. Is Paizo publishing adventures for 4e? No. We should compare apples to apples. Every ruleset has its strengths and weaknesses. Paizo is working with a ruleset that has a strength in that much of the multiple-approach comes for free when you fully stat out a monster or NPC. It has the weakness that this means you have to fully stat out the baddie - a process that can take a whole lot of time and effort, and makes quick reference not so quick. WotC is working with a ruleset that gives you much less for free when you stat out a monster or NPC. That's a weakness. The strength is that quick reference really is quick, and a DM can fully stat things himself lickety split. So, what we are asking of WotC is not so much to create adventures that are approach-agnostic, but to create adventures that avoid the systems inherent weaknesses for us, without losing the strengths. So, to be fair - can Paizo create an adventure that overcomes its system's weaknesses, without losing the strengths? That'd be an adventure that maintains its approach-agnosticism, but has the speed and ease of use of 4e, even at high level. [/QUOTE]
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