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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="BryonD" data-source="post: 5188088" data-attributes="member: 957"><p>True. But everything is relative. I know there are a lot of people who really enjoy having more depth to non-combat than simply "these are resolved via skill challenges, with DCs set in accordance with the rules in the DMG and DMG2."</p><p></p><p></p><p></p><p>True. But everything is relative.</p><p>Tactical flexibility is a sum of numerous elements. How the monster is built is certainly one key element. Combination of forces is another. Terrain is yet another. There are certainly more, but I'd agree these will be pretty dominant.</p><p></p><p>However, combination of forces and terrain and other such elements can be varied under any system. So giving a particular system credit for the variety that these changes provides is kinda disingenuous to the actual point. The question is: does the system mechanics (creature stat block specifically in the case, but not limited to that) add to the game beyond what simply changes tactics and terrain gives to ANY game?</p><p></p><p>For 4E the answer is YES. Very much yes. 4E is a good game.</p><p></p><p>But, there are better games out there. And it is reasonable to say that, compared to those games, the statblocks and mechanics of 4E don't provide enough tactical flexibility.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5188088, member: 957"] True. But everything is relative. I know there are a lot of people who really enjoy having more depth to non-combat than simply "these are resolved via skill challenges, with DCs set in accordance with the rules in the DMG and DMG2." True. But everything is relative. Tactical flexibility is a sum of numerous elements. How the monster is built is certainly one key element. Combination of forces is another. Terrain is yet another. There are certainly more, but I'd agree these will be pretty dominant. However, combination of forces and terrain and other such elements can be varied under any system. So giving a particular system credit for the variety that these changes provides is kinda disingenuous to the actual point. The question is: does the system mechanics (creature stat block specifically in the case, but not limited to that) add to the game beyond what simply changes tactics and terrain gives to ANY game? For 4E the answer is YES. Very much yes. 4E is a good game. But, there are better games out there. And it is reasonable to say that, compared to those games, the statblocks and mechanics of 4E don't provide enough tactical flexibility. [/QUOTE]
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