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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Scribble" data-source="post: 5188118" data-attributes="member: 23977"><p>Please don't tell me what I "obviously think" thanks.</p><p></p><p>I agree with both. If you read some of the things I've said, I would like more non combat elements added to WoTC adventures. None of my home games are combat only either.</p><p></p><p>I DO NOT, however, believe the non combat stuff needs to be in a combat stat block. </p><p></p><p>I also believe that because of this a lot of what I consider "noise" can be taken out of the stat block. </p><p></p><p>In a combat stat block give me what I need to run the monster/npc well for roughly the amount of time it will exist in combat (should the PCs manage to kill it) even if I've only ever seen the creature once before.</p><p></p><p></p><p></p><p>Sure- In a single fight, probably, sometimes between sightings of the same type, but more often then not, they won't encounter exactly the same stat block. </p><p></p><p></p><p></p><p>I will happily debate with someone about differing opinions anytime, however, if that person starts to get into "Look at me I'm psychic arrogant tells me what I'm thinking" mode.... I'm no longer interested.</p><p></p><p>If you want to keep talking awesome- but if you want to keep trying to insult me, or talk down to me, I'ma talk to someone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yes, 5 x 5 i= 25... But if it takes 5 hours to get from here to East Overtheresville, putting 5 people in the car isn't going to suddenly turn it into a 25 hour trip! (Although I suppose if one of those people is your mother in law it might FEEL like 25 hours...)</p></blockquote><p></p>
[QUOTE="Scribble, post: 5188118, member: 23977"] Please don't tell me what I "obviously think" thanks. I agree with both. If you read some of the things I've said, I would like more non combat elements added to WoTC adventures. None of my home games are combat only either. I DO NOT, however, believe the non combat stuff needs to be in a combat stat block. I also believe that because of this a lot of what I consider "noise" can be taken out of the stat block. In a combat stat block give me what I need to run the monster/npc well for roughly the amount of time it will exist in combat (should the PCs manage to kill it) even if I've only ever seen the creature once before. Sure- In a single fight, probably, sometimes between sightings of the same type, but more often then not, they won't encounter exactly the same stat block. I will happily debate with someone about differing opinions anytime, however, if that person starts to get into "Look at me I'm psychic arrogant tells me what I'm thinking" mode.... I'm no longer interested. If you want to keep talking awesome- but if you want to keep trying to insult me, or talk down to me, I'ma talk to someone else. :D Yes, 5 x 5 i= 25... But if it takes 5 hours to get from here to East Overtheresville, putting 5 people in the car isn't going to suddenly turn it into a 25 hour trip! (Although I suppose if one of those people is your mother in law it might FEEL like 25 hours...) [/QUOTE]
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