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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="MrMyth" data-source="post: 5188307" data-attributes="member: 61155"><p>Ok, I do see what you are saying better now. And you are right - a good DM can definitely keep such encounters interesting. Every enemy being the same mechanically doesn't mean they act the same tactically, or display the same personality. </p><p> </p><p>But I do think it is fair to say that encounters with more diversity are inherently more interesting, both for the DM to run and the players to experience. And that is the 4E philosophy - to encourage that diversity. An encounter with 5 identical enemies isn't the end of the world. But it is something that shouldn't be the default. For most DMs, it is more engaging to run an orc band that has one or two leaders, several warriors, and a number of grunts. Even if you can just take 10 identical guys and have one act like the chief and a few act like his bodyguards, I think something is lost of he is identical to the least of his grunts. It certainly works in a pinch, but wouldn't be an approach I think most would favor. </p><p> </p><p>Nonetheless, your preferred gaming style is certainly your own choice to make. But I will still find it strange that you actively dislike 4E for taking this approach. If you don't choose to use it, it certainly doesn't impede your games - and I think it benefits many, many others.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5188307, member: 61155"] Ok, I do see what you are saying better now. And you are right - a good DM can definitely keep such encounters interesting. Every enemy being the same mechanically doesn't mean they act the same tactically, or display the same personality. But I do think it is fair to say that encounters with more diversity are inherently more interesting, both for the DM to run and the players to experience. And that is the 4E philosophy - to encourage that diversity. An encounter with 5 identical enemies isn't the end of the world. But it is something that shouldn't be the default. For most DMs, it is more engaging to run an orc band that has one or two leaders, several warriors, and a number of grunts. Even if you can just take 10 identical guys and have one act like the chief and a few act like his bodyguards, I think something is lost of he is identical to the least of his grunts. It certainly works in a pinch, but wouldn't be an approach I think most would favor. Nonetheless, your preferred gaming style is certainly your own choice to make. But I will still find it strange that you actively dislike 4E for taking this approach. If you don't choose to use it, it certainly doesn't impede your games - and I think it benefits many, many others. [/QUOTE]
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