Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5188745" data-attributes="member: 3424"><p>Sure, I could add extra levels, feats and classes to a 1st-level orc warrior in 3E, but I could also add extra powers and abilities to a 4E orc if I wanted to. In particular, by applying a class template, I could add a minimum of three powers, and more at higher levels. The difference between editions (at least, with respect to the number of combat options) is probably more stark in the "normal" monsters - NPC classed humanoids and animals. </p><p>I partly agree with this. IMO, the differences between monsters are not minute - a kobold slinger, kobold dragonshield and kobold skirmisher have quite distinct abilities and are run and fought very differently (from the perspective of the DM and the player respectively).</p><p></p><p>However, I would have preferred a more "building block" approach to monsters, or more tools to customize monsters, beyond templates, monster themes and "just substitute whatever ability you think is appropriate". The list of alternate powers for dragons in Draconomicon I and II is a start, but I think it would be a mammoth task to come up with substitutions for each individual monster entry. One possibility may be a list of alternate abilities by monster role (brute, artillery, lurker, soldier, etc.).</p></blockquote><p></p>
[QUOTE="FireLance, post: 5188745, member: 3424"] Sure, I could add extra levels, feats and classes to a 1st-level orc warrior in 3E, but I could also add extra powers and abilities to a 4E orc if I wanted to. In particular, by applying a class template, I could add a minimum of three powers, and more at higher levels. The difference between editions (at least, with respect to the number of combat options) is probably more stark in the "normal" monsters - NPC classed humanoids and animals. I partly agree with this. IMO, the differences between monsters are not minute - a kobold slinger, kobold dragonshield and kobold skirmisher have quite distinct abilities and are run and fought very differently (from the perspective of the DM and the player respectively). However, I would have preferred a more "building block" approach to monsters, or more tools to customize monsters, beyond templates, monster themes and "just substitute whatever ability you think is appropriate". The list of alternate powers for dragons in Draconomicon I and II is a start, but I think it would be a mammoth task to come up with substitutions for each individual monster entry. One possibility may be a list of alternate abilities by monster role (brute, artillery, lurker, soldier, etc.). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top