Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannager" data-source="post: 5188834" data-attributes="member: 73683"><p>No. Stop.</p><p></p><p>Of these 14 encounters you highlight, precisely <strong><em>one</em></strong> involves 5 or more (exactly 5, actually) of the same <em>non-minion</em> stat block. All of the other instances of 5+ duplicates in the same encounter are fights involving minions.</p><p></p><p>You cannot use minions to support your "25 actions" argument, because a minion is not designed to stick around for 5 rounds like any other monster is. Where a standard monster is designed to go down in roughly 5 attacks, a minion is designed to go down in 1. That means that your typical minion will only have time for one or two attacks before his time is up. They represent 1/4th of a monster in terms of xp budget, and that is reflected in the variety of powers they possess. Minions are designed to be very simple to run - they even forgo damage dice for static damage values.</p><p></p><p>Were you unaware of how minions work? If you were, I'd suggest becoming a little more familiar with 4e combat and its assumptions before deciding you're capable of passing judgment on its merits. There are people with a lot of experience with the system, and 4e's brilliant combat system is one aspect of the system that receives pretty consistent praise.</p><p></p><p>If you <em>were</em> aware of how minions work, why did you raise this argument? It should be obvious to you, then, that minions fall very far short of the 5-actions-per-monster framework you're trying to establish, and you clearly went through a significant amount of effort to scan every encounter in KotS, E3 and a Dungeon article for encounters that fit your criteria. In fact, it's quite obvious from an honest look at those adventures that having 5+ duplicates of the same standard monster in an encounter is a <em>rarity</em> in 4e encounter design. So let's not play games like this, hm? If your argument has merit, a disingenuous tangent - like scanning multiple adventures for lopsided encounters and neglecting to mention that they are lopsided because they contain lots of minions who do not function as your framework assumes - shouldn't be necessary.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5188834, member: 73683"] No. Stop. Of these 14 encounters you highlight, precisely [B][I]one[/I][/B] involves 5 or more (exactly 5, actually) of the same [I]non-minion[/I] stat block. All of the other instances of 5+ duplicates in the same encounter are fights involving minions. You cannot use minions to support your "25 actions" argument, because a minion is not designed to stick around for 5 rounds like any other monster is. Where a standard monster is designed to go down in roughly 5 attacks, a minion is designed to go down in 1. That means that your typical minion will only have time for one or two attacks before his time is up. They represent 1/4th of a monster in terms of xp budget, and that is reflected in the variety of powers they possess. Minions are designed to be very simple to run - they even forgo damage dice for static damage values. Were you unaware of how minions work? If you were, I'd suggest becoming a little more familiar with 4e combat and its assumptions before deciding you're capable of passing judgment on its merits. There are people with a lot of experience with the system, and 4e's brilliant combat system is one aspect of the system that receives pretty consistent praise. If you [I]were[/I] aware of how minions work, why did you raise this argument? It should be obvious to you, then, that minions fall very far short of the 5-actions-per-monster framework you're trying to establish, and you clearly went through a significant amount of effort to scan every encounter in KotS, E3 and a Dungeon article for encounters that fit your criteria. In fact, it's quite obvious from an honest look at those adventures that having 5+ duplicates of the same standard monster in an encounter is a [I]rarity[/I] in 4e encounter design. So let's not play games like this, hm? If your argument has merit, a disingenuous tangent - like scanning multiple adventures for lopsided encounters and neglecting to mention that they are lopsided because they contain lots of minions who do not function as your framework assumes - shouldn't be necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top