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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Imaro" data-source="post: 5188902" data-attributes="member: 48965"><p>3.x has rules for adding classes, prestige classes, templates, feats, skills, equipment, etc....etc. to virtually any monster... humanoid or not. So yeah IMO 3.x has a way more robust rule set for customizing monsters and NPC's. Just as an example there was a thread in the 4e rules section where a poster was having the fact that you aren't suppose to add class templates to solos explained to him.</p><p> </p><p></p><p> </p><p>Personal taste is personal taste... but I can definitely name a ton of rpg's that have more robust customization rules for NPC's and monsters than 4e has. But, IMO, I measure it by it's previous incarnation, and by that criteria IMO... it is very limited.</p><p> </p><p></p><p> </p><p>I agree with this... but this wasn't what was claimed earlier in this thread.</p><p> </p><p></p><p> </p><p>No, that wasn't the argument put forth earlier by FireLance, he made a general statement about options with melee monsters and NPC's in 4e vs. 3.x. </p><p> </p><p>The other aspect is that with the 4e methodology... you end up paying more monetarily for that quick variety as you purchase more and more singular variations of the same monster types.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5188902, member: 48965"] 3.x has rules for adding classes, prestige classes, templates, feats, skills, equipment, etc....etc. to virtually any monster... humanoid or not. So yeah IMO 3.x has a way more robust rule set for customizing monsters and NPC's. Just as an example there was a thread in the 4e rules section where a poster was having the fact that you aren't suppose to add class templates to solos explained to him. Personal taste is personal taste... but I can definitely name a ton of rpg's that have more robust customization rules for NPC's and monsters than 4e has. But, IMO, I measure it by it's previous incarnation, and by that criteria IMO... it is very limited. I agree with this... but this wasn't what was claimed earlier in this thread. No, that wasn't the argument put forth earlier by FireLance, he made a general statement about options with melee monsters and NPC's in 4e vs. 3.x. The other aspect is that with the 4e methodology... you end up paying more monetarily for that quick variety as you purchase more and more singular variations of the same monster types. [/QUOTE]
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