Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5188943" data-attributes="member: 42582"><p>That wasn't quite what I said. I referred to its support for tactical combat in a fantasy RPG. And I meant "RPG" when I said it. Not only does 4e support tactics of the sort that might be fun in a minis game, but it does in my experience it does so in a way that supports roleplaying. And this is not only an issue of colour (eg the mobility of sorcerers and wraiths has a different flavour from the mobility of fighters and goblilns) but of theme - different tactical options for monsters open up thematic questions for the players to address - such as cowardice vs courage, cooperation vs self-aggrandisement, caution vs risk, and so on.</p><p></p><p>Until 4e, the game I spent most of my RPG time on was Rolemaster. Rolemaster has tactical considerations with thematic consequences (the main one being choice of OB/DB split from round to round) which were a huge part of what I and my players enjoyed about RM. Part of the reason for moving to 4e is that it provides the same sort of roleplaying experience in a package that has many other virtues that RM lacks, while introducing comparatively few flaws (RM characters are thematically richer than 4e characters, but not by much, espcecially as those 4e characters gain levels).</p><p></p><p>What I would like to see for 4e is a better development of the skill challenge rules, so that they better supported the integration of those thematic aspects of combat into non-combat encounters (eg what difference should it make to an Intimidate in a skill challenge that an NPC has seen a PC fight a combat using a certain set of powers and abilities? - of course I can wing this stuff, but some guidelines written by professional designers, who have more time than me to think hard about mechanical balance, efficiency and coherence, would help).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5188943, member: 42582"] That wasn't quite what I said. I referred to its support for tactical combat in a fantasy RPG. And I meant "RPG" when I said it. Not only does 4e support tactics of the sort that might be fun in a minis game, but it does in my experience it does so in a way that supports roleplaying. And this is not only an issue of colour (eg the mobility of sorcerers and wraiths has a different flavour from the mobility of fighters and goblilns) but of theme - different tactical options for monsters open up thematic questions for the players to address - such as cowardice vs courage, cooperation vs self-aggrandisement, caution vs risk, and so on. Until 4e, the game I spent most of my RPG time on was Rolemaster. Rolemaster has tactical considerations with thematic consequences (the main one being choice of OB/DB split from round to round) which were a huge part of what I and my players enjoyed about RM. Part of the reason for moving to 4e is that it provides the same sort of roleplaying experience in a package that has many other virtues that RM lacks, while introducing comparatively few flaws (RM characters are thematically richer than 4e characters, but not by much, espcecially as those 4e characters gain levels). What I would like to see for 4e is a better development of the skill challenge rules, so that they better supported the integration of those thematic aspects of combat into non-combat encounters (eg what difference should it make to an Intimidate in a skill challenge that an NPC has seen a PC fight a combat using a certain set of powers and abilities? - of course I can wing this stuff, but some guidelines written by professional designers, who have more time than me to think hard about mechanical balance, efficiency and coherence, would help). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top