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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Lanefan" data-source="post: 5189006" data-attributes="member: 29398"><p>Man it's become tough slogging in here, trying to plow through all the 3e and 4e examples while trying to approach all this from a 1e or non-e perspective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And I am.</p><p></p><p>A good encounter, a good adventure, is edition-neutral; in that once the mechanical conversions are done it's still good. Forge of Fury, for example: grand adventure in any edition you care to convert it to (though annoyingly laid out; and that sort of thing is also what I hope we're trying to fix here). So let's ignore all the edition-specific stuff and just figure out how to write good encounters.</p><p></p><p>And though I think I've already said this I guess I'd better say it again: <strong>there is</strong> - or certainly should be - <strong>more to a monster's write-up than just the statblock.</strong> In any edition. So why all the concern about whether some non-combat or quasi-combat thing is or isn't specifically in the statblock? As long as it's in the write-up somewhere, preferably on the same page, then so what?</p><p></p><p>The problem only arises when those non- or quasi-combat things are not mentioned in the encounter write-up <strong>at all</strong>, when the base assumption of the writer is that This Will Be A Combat Encounter* and no other options are taken into consideration. Hence my "four-times writing" suggestion.</p><p></p><p>* - note the same problem arises when the writer assumes This Will Be A Stealth Encounter, or a Negotiation Encounter, or in fact makes assumptions of any kind as to how the players/PCs will handle it. And also note this problem is not restricted to 4e; I just got done reading what might be the worst-written module I've ever seen both for these reasons and others, and it was for 1e.</p><p></p><p>Lan-"Red Sonja Unconquered for the loss"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5189006, member: 29398"] Man it's become tough slogging in here, trying to plow through all the 3e and 4e examples while trying to approach all this from a 1e or non-e perspective. :) And I am. A good encounter, a good adventure, is edition-neutral; in that once the mechanical conversions are done it's still good. Forge of Fury, for example: grand adventure in any edition you care to convert it to (though annoyingly laid out; and that sort of thing is also what I hope we're trying to fix here). So let's ignore all the edition-specific stuff and just figure out how to write good encounters. And though I think I've already said this I guess I'd better say it again: [B]there is[/B] - or certainly should be - [B]more to a monster's write-up than just the statblock.[/B] In any edition. So why all the concern about whether some non-combat or quasi-combat thing is or isn't specifically in the statblock? As long as it's in the write-up somewhere, preferably on the same page, then so what? The problem only arises when those non- or quasi-combat things are not mentioned in the encounter write-up [B]at all[/B], when the base assumption of the writer is that This Will Be A Combat Encounter* and no other options are taken into consideration. Hence my "four-times writing" suggestion. * - note the same problem arises when the writer assumes This Will Be A Stealth Encounter, or a Negotiation Encounter, or in fact makes assumptions of any kind as to how the players/PCs will handle it. And also note this problem is not restricted to 4e; I just got done reading what might be the worst-written module I've ever seen both for these reasons and others, and it was for 1e. Lan-"Red Sonja Unconquered for the loss"-efan [/QUOTE]
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