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General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Imaro" data-source="post: 5189130" data-attributes="member: 48965"><p>I am going to concern myself with these two examples since this is where the crux of your more options for melee monsters/NPC's lie... and actually I will have to comment on the Bulette later, but I will quickly comment on the Bugbear...</p><p> </p><p>Our 4e Bugbear is a level 5 monster (I'm not certain how it compares to the CR 2 3.x Bugbear), who has a simple melee attk w/ a morningstar (easily covered by the 3.x Bugbear), it has Skullthumper... which is an attk that requires combat advantage and a morningstar... it does the regular damage for a morningstar but allows the bugbear to knock an opponent prone and daze him. Finally Predatory Strike allows the Bugbear to deal extra damage 1x per encounter. He can also, per 4e rules,... charge, bull rush and grab.</p><p> </p><p>Our 3.x Bugbear already has a morningstar basic attack... now for one of his racial feats lets give him power attk... he can now deal extra damage anytime he wants by taking a reduced chance to hit. He also has a ranged attack with the javelins... so we're already at three different options by just switching a feat out... a regular attk, power attk and ranged attk. On top of this he can implicitly grapple, trip, feint, sunder, bull rush, charge, disarm, overrun etc. I'm not understanding how your 4e Bugbear has more options in combat by the rules?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5189130, member: 48965"] I am going to concern myself with these two examples since this is where the crux of your more options for melee monsters/NPC's lie... and actually I will have to comment on the Bulette later, but I will quickly comment on the Bugbear... Our 4e Bugbear is a level 5 monster (I'm not certain how it compares to the CR 2 3.x Bugbear), who has a simple melee attk w/ a morningstar (easily covered by the 3.x Bugbear), it has Skullthumper... which is an attk that requires combat advantage and a morningstar... it does the regular damage for a morningstar but allows the bugbear to knock an opponent prone and daze him. Finally Predatory Strike allows the Bugbear to deal extra damage 1x per encounter. He can also, per 4e rules,... charge, bull rush and grab. Our 3.x Bugbear already has a morningstar basic attack... now for one of his racial feats lets give him power attk... he can now deal extra damage anytime he wants by taking a reduced chance to hit. He also has a ranged attack with the javelins... so we're already at three different options by just switching a feat out... a regular attk, power attk and ranged attk. On top of this he can implicitly grapple, trip, feint, sunder, bull rush, charge, disarm, overrun etc. I'm not understanding how your 4e Bugbear has more options in combat by the rules? [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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