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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Primal" data-source="post: 5189162" data-attributes="member: 30678"><p>While I'm interested in trying 4E as a player, this is the very reason why I wouldn't DM it. The system is very well-balanced, but it's rather curious that 4E lacks solid monster design rules. I mean, if I create unique powers, how can I be sure they're balanced? For example, is it okay to give Domination to, say, 4th level controllers? At which level would a power that Stuns (save ends) be appropriate, and can I give it to a brute? Or should Stun always last until the end of the monster's next turn? How many powers are "too much"? Which ones should be minor actions, and is there a formula to which recharge and which are standard actions? And the biggest question that's bothered me... how do you even decide the 'recharge number'? Which powers recharge only on a 6? And which powers shouldn't recharge "automatically", e.g. such as when the monster becomes bloodied? And so on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p> </p><p>If I need to "eyeball" through several books just to get a single monster's powers<em> approximately</em> "right", I don't think it's worth it. </p><p> </p><p>What WoTC should definitely do is to release solid, level-based guidelines to building monsters, i.e. a list of how the powers should be built ('Stun (save ends) - 15th level - Controller and Striker'). It would be even better if it was point-based or utilized at least *some* sort of formula. Anyway, that's how I feel and it's kept at least me from running the game.</p></blockquote><p></p>
[QUOTE="Primal, post: 5189162, member: 30678"] While I'm interested in trying 4E as a player, this is the very reason why I wouldn't DM it. The system is very well-balanced, but it's rather curious that 4E lacks solid monster design rules. I mean, if I create unique powers, how can I be sure they're balanced? For example, is it okay to give Domination to, say, 4th level controllers? At which level would a power that Stuns (save ends) be appropriate, and can I give it to a brute? Or should Stun always last until the end of the monster's next turn? How many powers are "too much"? Which ones should be minor actions, and is there a formula to which recharge and which are standard actions? And the biggest question that's bothered me... how do you even decide the 'recharge number'? Which powers recharge only on a 6? And which powers shouldn't recharge "automatically", e.g. such as when the monster becomes bloodied? And so on. :confused: If I need to "eyeball" through several books just to get a single monster's powers[I] approximately[/I] "right", I don't think it's worth it. What WoTC should definitely do is to release solid, level-based guidelines to building monsters, i.e. a list of how the powers should be built ('Stun (save ends) - 15th level - Controller and Striker'). It would be even better if it was point-based or utilized at least *some* sort of formula. Anyway, that's how I feel and it's kept at least me from running the game. [/QUOTE]
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