Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5189188" data-attributes="member: 66434"><p>Really? The openess and freeform nature of monster design is one of the things I actually like about 4E. NPC's and monsters can be built to do what they need to do without a reverse step by step reconstruction kit. The 3E era added a great deal of crunch and mechanical formula to the game but I think many DM's came to rely too much on these constructs rather than their own judgement and common sense. </p><p> </p><p>I have been designing monsters and NPC's for 30 years and the rules (even 3.X) have never been a barrier to making what I wanted. When it comes to monster design, 4E gives enough general guidelines to enable the DM to build pretty much anything he/she wants. </p><p> </p><p>Precise formulas are waste of time when the content of the game is ever changing. New rules are added, changed, updated, and new content is pouring in on a regular basis. Each time these things happen a carefully calculated formula would be rendered uselees and require adjustment. </p><p> </p><p>I can sympathize with not wanting to run 4E. I didn't either for a long while for different reasons. Look at all those rules and formulas for 3.X. Do they really work in all situations? Have they ever produced an encounter that was perfect on paper but far too tough or easy in actual play?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5189188, member: 66434"] Really? The openess and freeform nature of monster design is one of the things I actually like about 4E. NPC's and monsters can be built to do what they need to do without a reverse step by step reconstruction kit. The 3E era added a great deal of crunch and mechanical formula to the game but I think many DM's came to rely too much on these constructs rather than their own judgement and common sense. I have been designing monsters and NPC's for 30 years and the rules (even 3.X) have never been a barrier to making what I wanted. When it comes to monster design, 4E gives enough general guidelines to enable the DM to build pretty much anything he/she wants. Precise formulas are waste of time when the content of the game is ever changing. New rules are added, changed, updated, and new content is pouring in on a regular basis. Each time these things happen a carefully calculated formula would be rendered uselees and require adjustment. I can sympathize with not wanting to run 4E. I didn't either for a long while for different reasons. Look at all those rules and formulas for 3.X. Do they really work in all situations? Have they ever produced an encounter that was perfect on paper but far too tough or easy in actual play? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
Top