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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Neonchameleon" data-source="post: 5189232" data-attributes="member: 87792"><p>Oh, FFS.</p><p> </p><p>A level 20 party has its stronghold approached by the rampaging Tarrasque. Could lead to an interesting fight. Or the Tarrasque getting trapped and curb stomped. Or even the PCs harnessing the Tarrasque.</p><p></p><p>A level 3 party has its stronghold approached by the rampaging Tarrasque. The PCs are going to run like buggery.</p><p> </p><p>To write a module you need to know within reason what you are pitching at. Is it level 20 or level 3?</p><p> </p><p>Likewise, you don't normally run the same encounters for PCs who are Big Damn Heroes and those who go through life with the motto Lie, Cheat, Steal. </p><p> </p><p>And 4e PCs move very differently to 3e ones, and make far more use of terrain. Whereas they have very few Overwhelming Spells. So you write the encounters and often even the plot differently because what is trivial to a 3e mage isn't to a 4e one - but 4e PCs will take opportunities in combat that simply aren't possible in 3e.</p><p> </p><p>For another illustration, watch a dozen old (pre-1990 or so) films. Then work out how the plots would have changed if the characters had all been carrying mobile cameraphones. (The Rom Coms and Spy Movies often massively). And that's just a change in equipment.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5189232, member: 87792"] Oh, FFS. A level 20 party has its stronghold approached by the rampaging Tarrasque. Could lead to an interesting fight. Or the Tarrasque getting trapped and curb stomped. Or even the PCs harnessing the Tarrasque. A level 3 party has its stronghold approached by the rampaging Tarrasque. The PCs are going to run like buggery. To write a module you need to know within reason what you are pitching at. Is it level 20 or level 3? Likewise, you don't normally run the same encounters for PCs who are Big Damn Heroes and those who go through life with the motto Lie, Cheat, Steal. And 4e PCs move very differently to 3e ones, and make far more use of terrain. Whereas they have very few Overwhelming Spells. So you write the encounters and often even the plot differently because what is trivial to a 3e mage isn't to a 4e one - but 4e PCs will take opportunities in combat that simply aren't possible in 3e. For another illustration, watch a dozen old (pre-1990 or so) films. Then work out how the plots would have changed if the characters had all been carrying mobile cameraphones. (The Rom Coms and Spy Movies often massively). And that's just a change in equipment. [/QUOTE]
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