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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Scribble" data-source="post: 5189293" data-attributes="member: 23977"><p>There I do agree with you to an extent.</p><p></p><p>Part of the idea of not giving hard and fast numbers seems to be because they don't want to be "locked" into those numbers. IE it's not supposed to be a hard X = X damage thing... I don't really even believe the WoTC designers have hard rules they use. </p><p></p><p>But I DO wish they at least had maybe a dungeon article about improving your skills at doing this stuff. Make it like the ruling skill challenges article.</p><p></p><p>Yeah- some feats do do more then grant small bonuses, but in this regard I think the difference lies in the very fact that monsters and PCs are made differently. </p><p></p><p>PCs can take some feats to unlock stuff still... but monsters you just kind of assume they already took whatever they need to have that ability, and give it to them.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5189293, member: 23977"] There I do agree with you to an extent. Part of the idea of not giving hard and fast numbers seems to be because they don't want to be "locked" into those numbers. IE it's not supposed to be a hard X = X damage thing... I don't really even believe the WoTC designers have hard rules they use. But I DO wish they at least had maybe a dungeon article about improving your skills at doing this stuff. Make it like the ruling skill challenges article. Yeah- some feats do do more then grant small bonuses, but in this regard I think the difference lies in the very fact that monsters and PCs are made differently. PCs can take some feats to unlock stuff still... but monsters you just kind of assume they already took whatever they need to have that ability, and give it to them. [/QUOTE]
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