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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Imaro" data-source="post: 5189305" data-attributes="member: 48965"><p>Go back and read what the original argument was please. No one claimed 4e and 3.x worked on the same rules foundation for monsters and NPC's, so I'm not sure what point you are making here.</p><p> </p><p>And how, pray tell,do you balance powers that do something besides damage? Or a power that does damage and an effect? Making stuff up isn't always easier than looking stuff up (since you can ultimately limit your sources, a dozen books isn't necessary) when you want to keep the game running right. Making stuff up isn't a strength of 4e... it's a strength of any and every rpg.</p><p> </p><p>EDIT: Oh, and just as an FYI... 4e does have monster and NPC customization rules... they've also been discussed earlier in the thread.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5189305, member: 48965"] Go back and read what the original argument was please. No one claimed 4e and 3.x worked on the same rules foundation for monsters and NPC's, so I'm not sure what point you are making here. And how, pray tell,do you balance powers that do something besides damage? Or a power that does damage and an effect? Making stuff up isn't always easier than looking stuff up (since you can ultimately limit your sources, a dozen books isn't necessary) when you want to keep the game running right. Making stuff up isn't a strength of 4e... it's a strength of any and every rpg. EDIT: Oh, and just as an FYI... 4e does have monster and NPC customization rules... they've also been discussed earlier in the thread. [/QUOTE]
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