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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Benimoto" data-source="post: 5189714" data-attributes="member: 40093"><p>I had the same sorts of thoughts when I started running 4e, but I can say from my own experience that actually running 4e and using the monsters is the best way to know the answers to these questions.</p><p></p><p>Plus, the whole thing about the expected 5 round lifespan of a monster means it's unlikely a mistake will be too costly.</p><p></p><p>Again, just my experience, but as someone who played 3.0/3.5 regularly for basically the entire time it was in print, and now has been playing 4e for several years, I find 4e monster design easier. My 4e monsters generally take less time to create, and when I use them I find they are more consistently a balanced challenge to my players (if that is what I intend <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5189714, member: 40093"] I had the same sorts of thoughts when I started running 4e, but I can say from my own experience that actually running 4e and using the monsters is the best way to know the answers to these questions. Plus, the whole thing about the expected 5 round lifespan of a monster means it's unlikely a mistake will be too costly. Again, just my experience, but as someone who played 3.0/3.5 regularly for basically the entire time it was in print, and now has been playing 4e for several years, I find 4e monster design easier. My 4e monsters generally take less time to create, and when I use them I find they are more consistently a balanced challenge to my players (if that is what I intend ;)). [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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