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General Tabletop Discussion
*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Imaro" data-source="post: 5189759" data-attributes="member: 48965"><p>Okay, earlier in this thread you asked me if I custom made every monster in 3e... so now I'm going to ask you a question... did you really only use every monster as a solo for the particular level it's CR matched? </p><p> </p><p>I think your really reaching here to justify your opinions about 4e and 3e. I mean honestly I can use 4 CR 5 monsters to make an encounter with an EL of 9... Thus a 9th level party which is roughly equivalent (taking the disparity between 30 levels vs. 20 levels) to a 4th/5th level party in 4e. These selected monsters can have the same type of tactical synergy one finds in 4e... though admittedly in 3e it is not spelled out for you. Maybe it was there all along and, in the same vein some 4e supporters claim some people don't get 4e... some people didn't know how to use 3e to achieve this. Personally my primary goal was never creating tactically rich encounters in 3e... it was at best a secondary goal to creating an encounter that made sense and served a purpose in the game as well as the narrative I and my players were playing/creating. </p><p> </p><p>How about this then (and this is all just me musing on things)... there was tactical depth in properly constructed 3e encounters (where "properly" is used to mean this was one's primary goal), though nowhere near as transparent or as primary to encounters as it became in 4e. So the tools were there... some people just had a harder time using them than others. Perhaps, for these people, 4e feels like it offers a better tacical gameplay experience.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5189759, member: 48965"] Okay, earlier in this thread you asked me if I custom made every monster in 3e... so now I'm going to ask you a question... did you really only use every monster as a solo for the particular level it's CR matched? I think your really reaching here to justify your opinions about 4e and 3e. I mean honestly I can use 4 CR 5 monsters to make an encounter with an EL of 9... Thus a 9th level party which is roughly equivalent (taking the disparity between 30 levels vs. 20 levels) to a 4th/5th level party in 4e. These selected monsters can have the same type of tactical synergy one finds in 4e... though admittedly in 3e it is not spelled out for you. Maybe it was there all along and, in the same vein some 4e supporters claim some people don't get 4e... some people didn't know how to use 3e to achieve this. Personally my primary goal was never creating tactically rich encounters in 3e... it was at best a secondary goal to creating an encounter that made sense and served a purpose in the game as well as the narrative I and my players were playing/creating. How about this then (and this is all just me musing on things)... there was tactical depth in properly constructed 3e encounters (where "properly" is used to mean this was one's primary goal), though nowhere near as transparent or as primary to encounters as it became in 4e. So the tools were there... some people just had a harder time using them than others. Perhaps, for these people, 4e feels like it offers a better tacical gameplay experience. [/QUOTE]
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