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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Lanefan" data-source="post: 5189777" data-attributes="member: 29398"><p>And to me the writer that should make *no* difference whatsoever. All my job consists of is to write some interesting encounters tied together with some sort of coherent story. How those encounters get met and dealt with is up to each individual play group that uses my (hypothetical) module.</p><p></p><p>Unless I'm a complete idiot, I'm writing my module for a range of PC levels: 1-3, 5-8, whatever. Given that, I as writer should have at least a vague idea of what a party at that level can do, and keep that in mind while writing. But at that point my assumptions have to end if I'm writing my module for mass consumption, as every group that plays it will play it somewhat differently.</p><p></p><p>As writer, it's part of my job to at least try and nod to some of those differences in my writing, rather than just say "here's a combat module, if anything happens other than combat you're on your own".</p><p></p><p>I'd go on but I've a session to run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5189777, member: 29398"] And to me the writer that should make *no* difference whatsoever. All my job consists of is to write some interesting encounters tied together with some sort of coherent story. How those encounters get met and dealt with is up to each individual play group that uses my (hypothetical) module. Unless I'm a complete idiot, I'm writing my module for a range of PC levels: 1-3, 5-8, whatever. Given that, I as writer should have at least a vague idea of what a party at that level can do, and keep that in mind while writing. But at that point my assumptions have to end if I'm writing my module for mass consumption, as every group that plays it will play it somewhat differently. As writer, it's part of my job to at least try and nod to some of those differences in my writing, rather than just say "here's a combat module, if anything happens other than combat you're on your own". I'd go on but I've a session to run. :) Lanefan [/QUOTE]
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