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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Dannager" data-source="post: 5190085" data-attributes="member: 73683"><p>No, you're correct that minions are only minions to the PCs, but that doesn't mean the creatures they represent stop existing when the PCs aren't present. There is no imaginary requirement on RPG creatures that their mechanics accurately represent their impact on the world, rather than the PCs - these creatures are a) probably not going to need to interact with the rest of the game world in a <em>mechanical</em> way, and b) in the event that they do, the DM can simply adjudicate what happens on his own. We know that the idea of minions works well from a story standpoint because they are a staple of film - the marauding uruk-hai hordes who terrorize the peasantry but as a group are a solid challenge to the heroes of the ring at Helm's Deep, just to name one example.</p><p></p><p>You have concocted a requirement for RPG creatures that has no reasoning behind it; it isn't necessary that a monster's mechanics reflect its impact on the world more accurately than its impact on the party, because the monster's impact on the world is much better handled through storytelling rather than mechanical interaction. Save the mechanical interaction for when the players get involved with the monster.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5190085, member: 73683"] No, you're correct that minions are only minions to the PCs, but that doesn't mean the creatures they represent stop existing when the PCs aren't present. There is no imaginary requirement on RPG creatures that their mechanics accurately represent their impact on the world, rather than the PCs - these creatures are a) probably not going to need to interact with the rest of the game world in a [I]mechanical[/I] way, and b) in the event that they do, the DM can simply adjudicate what happens on his own. We know that the idea of minions works well from a story standpoint because they are a staple of film - the marauding uruk-hai hordes who terrorize the peasantry but as a group are a solid challenge to the heroes of the ring at Helm's Deep, just to name one example. You have concocted a requirement for RPG creatures that has no reasoning behind it; it isn't necessary that a monster's mechanics reflect its impact on the world more accurately than its impact on the party, because the monster's impact on the world is much better handled through storytelling rather than mechanical interaction. Save the mechanical interaction for when the players get involved with the monster. [/QUOTE]
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