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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="BryonD" data-source="post: 5190175" data-attributes="member: 957"><p>Yet again 4E is defended by saying that it is good at things that apply to any system, rather than saying it is better at something on its own merits.</p><p></p><p>I agree with you that my ability to storytell has nothing to do with one system over another. My ability to storytell is not improved or decreased by switching to Pathfinder, GURPS, WOD, whatever. </p><p></p><p>So, the choice for which game system to actually use comes down to the impact the mechanics actually have on the game.</p><p></p><p>As you point out, 4E does not see a need to try to have a self consistent mechanic for npcs interaction with the world at large. </p><p></p><p>Thus, for someone who wants the actual game mechanics to live up to the expectations of the storytelling, there are other systems which (literally) bring more to the table.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5190175, member: 957"] Yet again 4E is defended by saying that it is good at things that apply to any system, rather than saying it is better at something on its own merits. I agree with you that my ability to storytell has nothing to do with one system over another. My ability to storytell is not improved or decreased by switching to Pathfinder, GURPS, WOD, whatever. So, the choice for which game system to actually use comes down to the impact the mechanics actually have on the game. As you point out, 4E does not see a need to try to have a self consistent mechanic for npcs interaction with the world at large. Thus, for someone who wants the actual game mechanics to live up to the expectations of the storytelling, there are other systems which (literally) bring more to the table. [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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