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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="ExploderWizard" data-source="post: 5190729" data-attributes="member: 66434"><p>Quite true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p></p><p> </p><p>I wouldn't say "real world" really. Mixed martial arts fighters trade real blows and don't (hopefully) drop after a single hit. Damage is damage in D&D. Being hit with a greataxe is no different than being hit with a fist apart from the damage roll. </p><p> </p><p>The mook issue only needs such a heavy handed fix because of the bloated scaling defenses in the system. Hit points represent both physical damage and general awesomeness. If defenses didn't rocket up so high, and damage scaled with level/training better, then those monsters that were tough at 1st level with 20 hit points will effectively become minions at higher level because an average damage roll will take them out. This can happen without having specially constructed balloons. Taking out an opponent in a single hit is great. It is a hollow feeling though when that enemy is essentially a training dummy built sprcifically for that to happen. </p><p> </p><p>Get rid of the "unhittable" problem and the minion problem will work itself out.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5190729, member: 66434"] Quite true. :D I wouldn't say "real world" really. Mixed martial arts fighters trade real blows and don't (hopefully) drop after a single hit. Damage is damage in D&D. Being hit with a greataxe is no different than being hit with a fist apart from the damage roll. The mook issue only needs such a heavy handed fix because of the bloated scaling defenses in the system. Hit points represent both physical damage and general awesomeness. If defenses didn't rocket up so high, and damage scaled with level/training better, then those monsters that were tough at 1st level with 20 hit points will effectively become minions at higher level because an average damage roll will take them out. This can happen without having specially constructed balloons. Taking out an opponent in a single hit is great. It is a hollow feeling though when that enemy is essentially a training dummy built sprcifically for that to happen. Get rid of the "unhittable" problem and the minion problem will work itself out. [/QUOTE]
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