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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="ExploderWizard" data-source="post: 5191560" data-attributes="member: 66434"><p>I stated my preferred solution in an earlier post. Get rid of the ever escalating defenses, let damage increase with level/training, and just have hit points do their job. The minion problem is only a problem due to the MMO style narrow effective level range. If a monster is too many levels below a PC it can never hit. Likewise, a monster that is too many levels above cannot be hit. </p><p> </p><p></p><p> </p><p>Not a thing. Without any staying power the scrawny scribe will also be able to lay them out with a punch. That feels out of place. If we alter the nature of something to be relevant in different ways to different people then we have narrative constructs, not representative attributes. If a declaration is made that orc mook #1 gets dropped by a mean stare by Hulko the fighter, but linkboy Nodwick would have to carve through 25 hp against that same mook based on some circumstance or outcome that we desire for a story then we have waved goodbye to the game portion of rpg. </p><p> </p><p> </p><p> </p><p>Absolutely correct. In a fantasy story, the author has happen whatever is needed to advance said story to it's <em>desired conclusion. </em>Does the author roll dice to see if his/her hero makes it through alive? Of course not because there is no game being played. The story is what it is. No serious blow could be landed without the will of the author allowing it.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5191560, member: 66434"] I stated my preferred solution in an earlier post. Get rid of the ever escalating defenses, let damage increase with level/training, and just have hit points do their job. The minion problem is only a problem due to the MMO style narrow effective level range. If a monster is too many levels below a PC it can never hit. Likewise, a monster that is too many levels above cannot be hit. Not a thing. Without any staying power the scrawny scribe will also be able to lay them out with a punch. That feels out of place. If we alter the nature of something to be relevant in different ways to different people then we have narrative constructs, not representative attributes. If a declaration is made that orc mook #1 gets dropped by a mean stare by Hulko the fighter, but linkboy Nodwick would have to carve through 25 hp against that same mook based on some circumstance or outcome that we desire for a story then we have waved goodbye to the game portion of rpg. Absolutely correct. In a fantasy story, the author has happen whatever is needed to advance said story to it's [I]desired conclusion. [/I]Does the author roll dice to see if his/her hero makes it through alive? Of course not because there is no game being played. The story is what it is. No serious blow could be landed without the will of the author allowing it. [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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