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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="pemerton" data-source="post: 5191991" data-attributes="member: 42582"><p>4e has the increase in damage (although perhaps not at the rate needed to implement your preferred solution), with the growth in power damage output and the growth in the ratio of encounter and daily powers to total powers avaible.</p><p></p><p>Personally, I think the function of the "MMO style" level increases is not to model anything in the gameworld, but to establish a basic storyline for the game - you start with kobolds and work up to Orcus. Getting rid of level-based defences and attacks would significantly reduce this aspect of the game. It's an aspect I like, but of course others may not.</p><p> </p><p>I don't want to retread all the ground of your exchange with MrMyth, but like him I'm not sure what you've got in mind here. If the "scrawny scribe" is the PC wizard then s/he gets to attack and try and drop the minion like any other PC. In my session last weekend exactly this sort of thing happened - hobgoblins (a mixture of soldiers and grunts) were running away with kidnapped children and the wizard charged them, attacking with his spellbook (as an improvised weapon for d4). The fact that his STR is low and there is no proficiency bonus meant that he wasn't too effective as a melee combatant (of course things changed once he started the round in melee and was able to use Colour Spray).</p><p></p><p>If the "scrawny scribe" is an NPC then either they're a companion character, in which case the PC rules apply, or they're under the GM's control, in which case (at least in my game) they are not going to be part of the combat except as part of overall colour for the scene - and if a player chooses to "activate" that bit of colour via the rules on page 42 of the DMG, I have their to-hit and damage chances already set out for me. But if the PCs are not involved, then the notion of enemy hit points, or "minimum 1 damage on a hit", just aren't relevant to working out what is going on in the gameworld.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5191991, member: 42582"] 4e has the increase in damage (although perhaps not at the rate needed to implement your preferred solution), with the growth in power damage output and the growth in the ratio of encounter and daily powers to total powers avaible. Personally, I think the function of the "MMO style" level increases is not to model anything in the gameworld, but to establish a basic storyline for the game - you start with kobolds and work up to Orcus. Getting rid of level-based defences and attacks would significantly reduce this aspect of the game. It's an aspect I like, but of course others may not. I don't want to retread all the ground of your exchange with MrMyth, but like him I'm not sure what you've got in mind here. If the "scrawny scribe" is the PC wizard then s/he gets to attack and try and drop the minion like any other PC. In my session last weekend exactly this sort of thing happened - hobgoblins (a mixture of soldiers and grunts) were running away with kidnapped children and the wizard charged them, attacking with his spellbook (as an improvised weapon for d4). The fact that his STR is low and there is no proficiency bonus meant that he wasn't too effective as a melee combatant (of course things changed once he started the round in melee and was able to use Colour Spray). If the "scrawny scribe" is an NPC then either they're a companion character, in which case the PC rules apply, or they're under the GM's control, in which case (at least in my game) they are not going to be part of the combat except as part of overall colour for the scene - and if a player chooses to "activate" that bit of colour via the rules on page 42 of the DMG, I have their to-hit and damage chances already set out for me. But if the PCs are not involved, then the notion of enemy hit points, or "minimum 1 damage on a hit", just aren't relevant to working out what is going on in the gameworld. [/QUOTE]
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