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*TTRPGs General
GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Imaro" data-source="post: 5192939" data-attributes="member: 48965"><p>Honestly, I don't know if you forgot one, you're the master at freeform monster creation in 4e... but you've not touched on recharges vs. save ends vs. end of turn vs.... there's plenty that still needs to be addressed in designing powers and monsters. Also what is the reduction in damage necessary per condition... and there's also the many enemies vs. singular. My point being it is in no way "simple" if the numerous building blocks that go into a power are actually addressed and some sembelance of balance desired.</p><p> </p><p></p><p> </p><p>No, it's a fact. Your assumption is false. Nothing in the players using numerous books forces me as DM to use them. I can choose to or choose not to.</p><p> </p><p></p><p> </p><p>I have tried to give insight to this in other posts. AllI can do is suggest you read the exchange between myself and MrMyth if you truly don't understand since he was able to at least grok my point (though he disagreed with it.). </p><p> </p><p></p><p> </p><p>No I think you misread (or added your own inferences to) what I wrote... I addressed a specific product... a roleplaying game's rules... not sourcebooks or campaign books or adventures. I buy a roleplaying game's rules for the... well rules.</p><p> </p><p></p><p> </p><p>Again... I was commenting on a specific thing... you are commenting on something else. </p><p> </p><p></p><p> </p><p>Didn't ask for complicated rules... again you are inferring...</p><p> </p><p></p><p> </p><p>Thanks, I'll take a look at this when I get a minute.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5192939, member: 48965"] Honestly, I don't know if you forgot one, you're the master at freeform monster creation in 4e... but you've not touched on recharges vs. save ends vs. end of turn vs.... there's plenty that still needs to be addressed in designing powers and monsters. Also what is the reduction in damage necessary per condition... and there's also the many enemies vs. singular. My point being it is in no way "simple" if the numerous building blocks that go into a power are actually addressed and some sembelance of balance desired. No, it's a fact. Your assumption is false. Nothing in the players using numerous books forces me as DM to use them. I can choose to or choose not to. I have tried to give insight to this in other posts. AllI can do is suggest you read the exchange between myself and MrMyth if you truly don't understand since he was able to at least grok my point (though he disagreed with it.). No I think you misread (or added your own inferences to) what I wrote... I addressed a specific product... a roleplaying game's rules... not sourcebooks or campaign books or adventures. I buy a roleplaying game's rules for the... well rules. Again... I was commenting on a specific thing... you are commenting on something else. Didn't ask for complicated rules... again you are inferring... Thanks, I'll take a look at this when I get a minute. [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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