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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="I'm A Banana" data-source="post: 5193379" data-attributes="member: 2067"><p>Not sure I grok what you're saying, but using Rule 0 doesn't imply that the rules you're not using suck.</p><p></p><p>For one, they could just be more useful for DMs who aren't <strong>you</strong>. It'd be wrong to assume that just because I don't need detailed NPC rules that nobody who plays D&D needs detailed NPC rules.</p><p></p><p>Indeed, I liked 3e's NPC rules, because I liked the world they implied, where normal monarchs were crafty enough, and where the Greatest Queen in the World was entirely likely to be a mythic creature in her own right, not just some frail old lady, due to the unique problems of being the Greatest Queen in the World in a world filled with monsters.</p><p></p><p>However, I personally didn't really stat out 10th-level Aristocrats very often, mostly because I'm improv-heavy (my PC's mostly wound up fighting monsters rather than engaging in protracted political games with NPC's just 'cuz I didn't have easy NPC stat blocks, though everyone seemed to have enough fun wailing on monsters, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>I think a weakness of 4e's "just use fiat" method is that it doesn't provide me with the same baseline. I can't say "okay, your basic ruling monarch as a Diplomacy of X, and your epic-hero monarch has a Diplomacy of Z, so this monarch should probably have a Diplomacy of Y," because monarchs don't have Diplomacy at all unless the PC's are somehow making use of the skill.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5193379, member: 2067"] Not sure I grok what you're saying, but using Rule 0 doesn't imply that the rules you're not using suck. For one, they could just be more useful for DMs who aren't [B]you[/B]. It'd be wrong to assume that just because I don't need detailed NPC rules that nobody who plays D&D needs detailed NPC rules. Indeed, I liked 3e's NPC rules, because I liked the world they implied, where normal monarchs were crafty enough, and where the Greatest Queen in the World was entirely likely to be a mythic creature in her own right, not just some frail old lady, due to the unique problems of being the Greatest Queen in the World in a world filled with monsters. However, I personally didn't really stat out 10th-level Aristocrats very often, mostly because I'm improv-heavy (my PC's mostly wound up fighting monsters rather than engaging in protracted political games with NPC's just 'cuz I didn't have easy NPC stat blocks, though everyone seemed to have enough fun wailing on monsters, anyway ;) ). I think a weakness of 4e's "just use fiat" method is that it doesn't provide me with the same baseline. I can't say "okay, your basic ruling monarch as a Diplomacy of X, and your epic-hero monarch has a Diplomacy of Z, so this monarch should probably have a Diplomacy of Y," because monarchs don't have Diplomacy at all unless the PC's are somehow making use of the skill. [/QUOTE]
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