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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Coldwyn" data-source="post: 5193605" data-attributes="member: 10041"><p>Ok, I´m impressed. That´s a level of detail I would more or less gloss over.</p><p></p><p>Understood and accepted. Not my preferred method because it´s not relevant to the kind of games I run but interesting nonetheless.</p><p></p><p></p><p></p><p></p><p>I´ll answer these two together. Please have a bit of patience with me, directly translating my thoughts into English is not my strong point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>So, I think neither stats nor rule0 should really be used, no matter what edition. I don´t think these can really portrait a complex person. Stats, no matter how they have been generated, should only come up in combat.</p><p>Having said this, IMO interacting with an important NPC like the queen should be broken down into tasks, with DCs tailored to the situation. Does she respond well to flattery? Is she the trusting kind? Does she have racist views towards a certain race or nation? That´s why I mentioned the skill challenge rules as an example. When I create stats for her and come up with a, let´s say, +12 Diplomacy as an end-result, it´s global. I could go on further and add or remove situational boni.</p><p>This can get messy real quick.</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 5193605, member: 10041"] Ok, I´m impressed. That´s a level of detail I would more or less gloss over. Understood and accepted. Not my preferred method because it´s not relevant to the kind of games I run but interesting nonetheless. I´ll answer these two together. Please have a bit of patience with me, directly translating my thoughts into English is not my strong point ;) So, I think neither stats nor rule0 should really be used, no matter what edition. I don´t think these can really portrait a complex person. Stats, no matter how they have been generated, should only come up in combat. Having said this, IMO interacting with an important NPC like the queen should be broken down into tasks, with DCs tailored to the situation. Does she respond well to flattery? Is she the trusting kind? Does she have racist views towards a certain race or nation? That´s why I mentioned the skill challenge rules as an example. When I create stats for her and come up with a, let´s say, +12 Diplomacy as an end-result, it´s global. I could go on further and add or remove situational boni. This can get messy real quick. [/QUOTE]
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