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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Coldwyn" data-source="post: 5193622" data-attributes="member: 10041"><p>Help me underestand this.</p><p>You´re talking about a sandbox kind of game here, right?</p><p></p><p>So, if I say: The hamlet you are in right now is attacked by orc raiders. The towns militia is present but handled as minions, four of the attacking orcs are minions as well. I chose this setup because of ease of gm´ing and the narration of quick deaths on both sides.</p><p></p><p>You say that everything I declared minion here must be minion all the time, right?</p><p></p><p>So to expand my example and with it the question, if I say whenever the PCs aren´t present or involved, the militia a lvl x warriors with appropiate equipment and hp, as well as the orcs, then this would be impossible for you because a thing can only be specified as one kind for the sake of simulation and can´t be situational nor different in a narrative context, right?</p><p></p><p>So you consistently handle background activities solely based on game mechanics, not on a narrative basis, if I understand it right.</p><p></p><p>But on what basis do you initiate background action then, if it´s not on a narrative on? Do you use random charts where you roll what happens on day x at location y and what parties are involved? If yes, on what basis have they been created?</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 5193622, member: 10041"] Help me underestand this. You´re talking about a sandbox kind of game here, right? So, if I say: The hamlet you are in right now is attacked by orc raiders. The towns militia is present but handled as minions, four of the attacking orcs are minions as well. I chose this setup because of ease of gm´ing and the narration of quick deaths on both sides. You say that everything I declared minion here must be minion all the time, right? So to expand my example and with it the question, if I say whenever the PCs aren´t present or involved, the militia a lvl x warriors with appropiate equipment and hp, as well as the orcs, then this would be impossible for you because a thing can only be specified as one kind for the sake of simulation and can´t be situational nor different in a narrative context, right? So you consistently handle background activities solely based on game mechanics, not on a narrative basis, if I understand it right. But on what basis do you initiate background action then, if it´s not on a narrative on? Do you use random charts where you roll what happens on day x at location y and what parties are involved? If yes, on what basis have they been created? [/QUOTE]
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