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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Coldwyn" data-source="post: 5193728" data-attributes="member: 10041"><p>I understand how these mechanics work.</p><p></p><p>But still we´re not talking about the same things. What about sense motive and bluff, for example? Or Innuendo when it still was around? These skills are more or less all level-based and we´re using comparing rolls here.</p><p></p><p>So if I flat-out lie to the queen that the endeavor I aks from her is purely positiv to her (bluff vs sense motive) it should influence the situation in any way, for example modifying the reaction test for the request from complicated aid to normal request. Else, diplomacy would be king and the other social skills a waste of skill points and space in the PHB.</p><p></p><p>If these skills matter, we´re in stat-country again.</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 5193728, member: 10041"] I understand how these mechanics work. But still we´re not talking about the same things. What about sense motive and bluff, for example? Or Innuendo when it still was around? These skills are more or less all level-based and we´re using comparing rolls here. So if I flat-out lie to the queen that the endeavor I aks from her is purely positiv to her (bluff vs sense motive) it should influence the situation in any way, for example modifying the reaction test for the request from complicated aid to normal request. Else, diplomacy would be king and the other social skills a waste of skill points and space in the PHB. If these skills matter, we´re in stat-country again. [/QUOTE]
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GM Prep Time - Cognitive Dissonance in Encounter Design?
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